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  1. KabbyDankGod

    Team expansion, donator features and a sweet giveaway

    Q5: Any systems or features with long grinds with no real reward. I hate it when the game is just grinding the same stuff again and again. No, I'm not saying a gear treadmill is bad but if grinds are unnecessary just don't have them. Why do I have to grind to unlock a basic feature of the game...
  2. KabbyDankGod

    Team expansion, donator features and a sweet giveaway

    Q4: Atmosphere and Immersion. They are very key to my experience in an MMO. This is mostly done through great looking environments and assets, and especially through sound design. I want my attacks to not only look impactful but also sound impactful. And great music and background noise sell...
  3. KabbyDankGod

    Rejected Summoner or Necromancer Class

    This has already been suggested -> https://www.dyescape.com/threads/necromancy.589/ If I was you I'd read through this and reply under it.
  4. KabbyDankGod

    Accepted Alpha Spawn

    I think this should be determined by mob and zone. You wanna have these mobs spawn rarely in low level zones, like around 1% of time and if its considered a "rare spawn" it should be maybe 0.1% chance or it has a longer respawn time. Then pump up the rate with zone level. This could be like...
  5. KabbyDankGod

    Accepted Alpha Spawn

    I think there should be two functionalities for this system! The first one would: - In default spawn locations, you would have varying levels. Let's say the "default level" is 10. In this default level range, you'd have a range like 8-12. Then you'd have singular higher level monsters like...
  6. KabbyDankGod

    Team expansion, donator features and a sweet giveaway

    This is a great suggestion, you should make it into a suggestion post. For a quick opinion: This makes leveling areas more interesting and diverse. Like a pack of cows is a pretty unthreatening thing but if you had aggressive bulls that were like 3-4 levels higher compared to the cows makes it...
  7. KabbyDankGod

    We Baron now boys, moving up in the world! Can't wait to live in my Barony.

    We Baron now boys, moving up in the world! Can't wait to live in my Barony.
  8. KabbyDankGod

    Team expansion, donator features and a sweet giveaway

    Q2: To experience the lore. I have closely followed the posts of the content team and I've even solved some mysteries and things by matching multiple posts together. I'm also a fan of the works of people like Lore Daddy (Love you, Hitt) and whenever a new lore post is up I read it instantly. The...
  9. KabbyDankGod

    Team expansion, donator features and a sweet giveaway

    I want something to work towards and gain reputation in. I also wanna contribute to the work, be it through suggestions or wiki work. I dream of once becoming a "full" member of staff to work directly on the server, be it before or after the alpha launch! Anyways congratz to YSL on becoming a...
  10. KabbyDankGod

    Plz halp how to play Diescape?!

    I think minimum specs require you to have at least a 2100W/2400W/2900W Professional Black Hot Warm Cold Hair Dryer Pro Salon Ionic Ceramic Blow Dryer Household Hairdryer Salon Nozzle Travel Beauty but that might be outdated information, you'd prob have to ask Dennis
  11. KabbyDankGod

    Accepted Contracts

    Ok, can't you just write in quests that come from shady people?
  12. KabbyDankGod

    Accepted Contracts

    Sounds like quests with extra steps Anyways, are you suggesting adding daily quests? Or just quests that are morally questionable? I'm not sure what you're really trying to suggest here. To me, this really just seems either of the two above or a set of quests from a thieves guild or something...
  13. KabbyDankGod

    Accepted Class Trial System

    With the reveal of the donor perks and many different discussions have been sparked about them. While there are some more popular topics, I want to talk about something that is going to very likely make one of the perks "better". Class Trials Class trials would be a feature that allows you to...
  14. KabbyDankGod

    Rejected Talent Trees

    These are definitely better and simpler to understand from the once you suggested before, though there are 2-3 once that I don't really see as really good options to ever pick like. This is already the passive effect of mages. If you're at 100% mana you can press shift while casting to...
  15. KabbyDankGod

    Rejected Talent Trees

    Added two more different tree styles
  16. KabbyDankGod

    Rejected Talent Trees

    Probably not your intention but these talents were really hard to understand. Talents should be simple to understand. I also disagree on having new passive and active effects on the same talents. Also, some of these talents still seem very lackluster, like +4 strength isn't much. I think if you...
  17. KabbyDankGod

    Rejected Talent Trees

    I personally prefer the older system, even though it has a lot of filler stuff, but the general structure of it appeals to me personally. I just quickly thought out a few examples to showcase what you could see in a potential tree, but I might change around some of them to fit better and make...
  18. KabbyDankGod

    Rejected Talent Trees

    What is up, DyescapeNation, I'm your host Kabby, let's get right into the suggestion. So, my threat and taunting thread seemed to go well and I've been ever since thinking of other suggestions that are more like system explanations rather than direct suggestions. This is another system that I...
  19. KabbyDankGod

    Rejected Threat and Taunting

    I kind of said this, but not very clearly in the original post. But yeah, there should be an option to configure mobs to attack the person with the least threat or as you said or maybe that they attack the person with the highest threat and is using magic attacks, or who is weakest. This would...
  20. KabbyDankGod

    Rejected Threat and Taunting

    Because you're not targeting the mob directly with your heal, you cannot directly generate threat to them. With healing, if you heal let's say 1000 health to an ally, you would generate 250 threat. And since you're not directly doing anything to mobs, this 250 threat would be evenly spread...
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