I do like this idea, having a labyrinth of sorts could be a fun idea. Could do with the "shifting sands" theme with that also. You could maybe have a difficulty setting where you get less or more clues to the end and maybe have harder clues and enemies also.
This also reminds me off a board...
*Not an alpha suggestion*
Sorry in advance for bad formatting, don't have access to a computer currently.
I've been thinking about this idea for a few days. I think having a dungeon or a place where you could zone into a completely randomized dungeon could provide for different experiences...
I think having a restriction list would be good, and maybe the content team can tell people to change the guild names if they find a way around + a report guild name forum / In game command.
Probably already thought out but for world bosses please make them scale with the amount of players. If you can easily beat the boss with a large group they become very easy to farm. World bosses should also need a lot of cordination and need complex-ish mechanics (Not all of them of course)...
Definetly a good idea, though there is one fairly small problem we have to solve. What time do we start. We could either have a dedicated time slot or just run it all day. Generally i've found 4-6pm EST on friday/saturday to be a perfect time. It's not too far into the night for EU, AUS are...
People would eventually move to LFG as it's less effort and faster than going around asking people to join their dungeon run, though if there are large raids like wow (20-40 man) LFR could make getting into a raid way way easier unless you are already part of a guild.
*DISCLAIMER! I'm not a professional on these types of topics, so if I get something wrong don't hang me, I'm just going off my and others' experiences*
**This is in suggestions as I'm suggesting a more social type of party finding, though i have no idea what the devs want.**
Hello fellow...
Added ^^ Sounds like someone is departing their body, probably related to the "walk-in" mentioned in #lore
"She walks-in, And that's where adventures begin."
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