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  1. Aekalix

    Fixed Skills/Weapons dealing WAY more damage

    Pretty sure that your strength level damage is not added to the total damage. However, that should not do so much damage either.
  2. Aekalix

    Rejected Scoreboard to track quests

    There are other plans in place. Rejecting this suggestion.
  3. Aekalix

    Rejected Auto Character Selection on join

    You are looking to optimize the 5-second walk to your character? But, no, this won't happen. Brings a lot of complications along with it.
  4. Aekalix

    Duplicate Taking Mushrooms from pots

    Duplicate bug thread, closing.
  5. Aekalix

    Fixed WAB II can be unintentially avoided

    Known issue. Will be fixed soon.
  6. Aekalix

    Rejected Annoying chat problem

    Dyescape is made that it supports vanilla chat settings on GUI scale 1 to 4 I believe. This is a client side issue. Nothing we can do about.
  7. Aekalix

    Fixed bleed effect

    Already hot patched.
  8. Aekalix

    Fixed MQL V - Bug in Escort Completion

    The guard should actually be needed to complete the quest! We'll look into it.
  9. Aekalix

    Rejected Scrolling from slot 9 to 1 casts the first spell

    This cannot be "easily" fixed as this would break the system in other ways. We already explored this option and it's unfavorable. A hotbar rework is planned in later releases.
  10. Aekalix

    Rejected Scrolling from slot 9 to 1 casts the first spell

    Default MC functionality.
  11. Aekalix

    Duplicate Holy Burst requirements are wrong

    Rejected duplicate issue: https://www.dyescape.com/threads/aggressive-stomp-requirements-are-wrong.1531/
  12. Aekalix

    Duplicate Skill unlock AND not OR

    Yes, if it goes for one skill, it logically goes for all. Rejected, duplicate issue: https://www.dyescape.com/threads/aggressive-stomp-requirements-are-wrong.1531/
  13. Aekalix

    Rejected Ferals can not pathfind around fences

    Not a bug, standard MC mechanic.
  14. Aekalix

    Fixed Carla - Message ID doesn't exist

    Already known and will be fixed in v.0.1.1
  15. Aekalix

    Fixed Texture bug

    Already known, so are the texture issues in the mining region.
  16. Aekalix

    Rejected Multiple stacks of same item shows fo

    This is intended. Your idea to make it better would result in the same problem. This is intended because you cannot have stacks above 64, therefore, you'd run into problems if you only display an item once while having more than 64 items. Any other inventory system to our knowledge would also...
  17. Aekalix

    Fixed Player's NPC at Leila's Fish Store

    This one is actually not odd, we're already tracking this and somewhat expect the origin.
  18. Aekalix

    Fixed NPC Mobs displays "CREATURE" on death

    We're aware, it's a simple timing issue. Does not have high priority to be fixed for now.
  19. Aekalix

    Fixed NPC being misplaced or riding

    Aware of this, not sure what is causing it yet. Seems to only be on production. Investigating.
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