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  1. Sam

    Fixed Wild Ferocious Boar | Raw Beef

    In-game name: EngineFluids Description: In the recent patch, the Wild Boars now drop porkchops. However, the Wild Ferocious Boars still drop Raw Beef. Date and time: 8/23/2021 | 11:47pm EST
  2. Sam

    Rejected Serenity Attribute Bug

    In-game name: EngineFluids Description: On Warrior, when skilling Serenity from Level 6 to Level 7, the visual change is nothing. You'd be leveling from 0.71 hp/s to 0.71 hp/s. I know currently the Strength attribute is bugged, so I'm wondering if this is the same with Serenity. However, I...
  3. Sam

    Rejected Warrior Brave Skill Bug

    I see, I was looking at it from +75% of my max health bar, not the .51/sec. Thank you for clarification!
  4. Sam

    Rejected Warrior Brave Skill Bug

    In-game name: EngineFluids Description: After leveling my Warrior "Brave" skill to 2. It says it gives +75% Health Regeneration for 5.0 seconds. I get the Regeneration visual, but my health doesn't regenerate any faster than my natural regeneration. Date and time: 8/21/2021 | 11:25pm EST
  5. Sam

    Fixed On-join welcome message error

    In-game name: EngineFluids Description: The message reads, "version 0.0.1". I don't think this reflects the current version of alpha with the updates. Date and time: 8/21/2021 | 4:26pm EST
  6. Sam

    Duplicate Baby Mule HP Missing

    In-game name: EngineFluids Description: Baby Mules don't have proper name plates Date and time: 8/21/2021 | 9:40am EST
  7. Sam

    Fixed Random Blindness II

    No. When I logged into that "second character", the Warrior, I saw he had Blindness II. I have no idea how this could've occurred since I was no-where near any monsters, or used any spells, sleep, or anything that could give me this.
  8. Sam

    Fixed Random Blindness II

    In-game name: EngineFluids Short description: I logged in and randomly had Blindness II Long description: Class: Warrior Level: 5 Location / Coords: x: 246, y: 70, z: 217 Last night was the last time I played this character. I woke up and joined Dyescape so that I could report a different...
  9. Sam

    Fixed Regeneration Visual Glitch

    In-game name: EngineFluids Short description: Regeneration sticks after switching characters (the visual, not the effect) Long description: If you use consume any food that gives you the regeneration effect, and then /logout and switch characters, the visual regeneration will stay forever. I...
  10. Sam

    To All Staff/Content Creators/ Aeky and MR. Dienn

    I understand where you are coming from with this post, however.. As a community we should observe and document what we find within the game. Maybe it would be easy for the content team to display these numbers for us, but I think the point of a openly editable Wiki is to entice users to do so on...
  11. Sam

    Fixed Priest Smite Issue

    In-game name: EngineFluids Short description: The Priest class's ability "Stun" doesn't work on the NPCs in the quest "Disturbed Server". Long description: I accepted the quest and was fighting the four crazy people in the corner. I tried using "Smite" on the NPCs to stun them and they just...
  12. Sam

    Fixed Pre-Q1 Bug

    Adjusted the format. Thanks for the heads up! :)
  13. Sam

    Fixed Pre-Q1 Bug

    In-game name: EngineFluids Short description: Unchosen Character Issue Logout Long description: After falling down the beginning hole, and receiving blindness. If you log out and log back in and continue the "unchosen" character, you will be given blindness even if you return to hub. The only...
  14. Sam

    v0.1.1 - Stability fixes

    Now that's what I'm talking about.. :)
  15. Sam

    Plz halp how to play Diescape?!

    Unfortunately socks are not a supported hardware.. I think they might offer slipper support tho, but don't quote me on that.
  16. Sam

    ThinkPotato Here!

    Welcome to hell!
  17. Sam

    Salutations!

    A fellow American! Welcome aboard the ship my friend!
  18. Sam

    Suggestion Ore Deposits

    I like the continuous idea of this. I think this should be considered in guild territories for all skills available, or at least most.
  19. Sam

    Suggestion Player vs Player!

    TLDR: I think it's a great idea from just briefly skimming over your suggestion. However, a cool addition to the PvP scene is maybe guild vs guild rather than individual vs individual. Certain guild requirements need to be met, such as player count, varying roles, player activity at the time...
  20. Sam

    Rejected Attack Classification

    This is an amazing suggestion that captures the raw essence of RPG games as a whole. I think it'd be more important to pre-plan before challenging a boss of any tier. Such as choosing specific weapons that deal higher damage, different pendents that give higher attack modifiers in that specific...
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