Hey fellow Eturians.
I'm here to talk about something that could be a large part of Dyescape if done properly. As you see from the title, today we'll be talking about PvP. As a competitive person, I do find PvP very rewarding and something I want to see in Dyescape. This is definitely something that wouldn't be added in the alpha, but in the beta, you could maybe have one of the PvP forms I suggest below.
Dennis has already spoken out semi against PvP, but I'm fairly certain he meant this as world PvP. He has already said that there is a possibility of adding a PvP toggle, but why would someone toggle PvP on? Here are some suggestions on how to handle PvP!
1. PvP and PvE Realms.
- I'm going to keep this brief as specific realms/servers would be a big big big thing for the server. This would make it so people who enjoy PvP would be able to play on the PvP server, where PvP is always toggled on for everyone, while PvP could be toggleable on PvE servers, or you just add a duel function. On top of having PvP realms, introducing a splitting path in the story that allows for two opposing factions would be good for the server, and I could create another suggestion just talking about this. But in general, splitting players into possibly four different servers, NA PvP, NA PvE, EU PvP and EU PvE could be healthy for the server, but it might split up the community too much. (This really depends on the number of players the server gets.)
2. PvP Arena
- PvP arena would be what it sound like. People queue for an arena match, where they are matched against someone with equal AP (Arena Points, could be changed ofc to something else.) When in the match, both players see each other's AP, Class, Branch, and level before the match. They then have 60 seconds to sort out their talents before the match begins. After a five-second countdown, the both of them are released into the arena where they fight in a match best of three or best of five. This could then be expanded onto 2v2, 3v3 and 5v5 game modes. Each arena would be a bit larger than the other ones to make room for all the new people. (This is the one that would be the best to add during beta for testing PvP.)
3. PvP Battlegrounds and world battles.
- Battlegrounds and world battles would simply be larger arenas, this time being able to queue for matches of 20vs20 and 40vs40 for battlegrounds and 100vs100 for world battles. Battlegrounds arenas would be way larger than normal arenas, usually having either flags to capture or points to hold. You could also have battlegrounds where you have to kill an enemy king etc. World battles would be way larger. This would include lots of capture points, some PvE mobs, etc. A large battle that could take multiple hours to continue. It also uses the AP system, but a bit more leniently.
Now it's time for general PvP systems.
1. Kill Points
- KP or Kill points would be the way of earning rewards in PvP. When you kill a player you gain kill points, when you capture a flag or a point you gain kill points and of course when you win you gain kill points. These kill points can then be exchanged for...
2. PvP Rewards
- PvP rewards are all kinds of armor, weapons, trinkets and recipes. Depending on your AP you unlock better gear. This gear can be used in both PvP and PvE, The best PvP gear will always be as good as the best PvE gear and vice versa.
3. PvP Titles
- I'm not sure if titles are a thing on Dyescape, but these would be situated next to your name on the nameplate. Titles can be gained from gaining AP or achievements. These achievements could be something like, healed 1,000,000 health while in an arena, or gaining 10,000 AP.
If you have any opinions, suggestions or anything to say, comment below. Just like dual wielding, I'll be adding everyone's suggestions to this main post.
Other peoples additions:
After a dash I'll comment something or add some reference.
From Perotin and Escad: Separate zones for PvP that aren't necessary for those who are questing to enter. - Could work like wilderness from OSRS
From Perotin: Leaderboard for PvP - Could be linked to AP / Ranking system
From Perotin: PvP gear should be weaker than PvE gear.
From Aetheism: PvP world events that let the winner enter a raid, kill a world boss or some other form of PvE content for rewards.
From Aetheism: Towns that can be held by guilds. The town holding guild gains benefits such as: Tax money from NPC sells, Bonus rewards, Guild banners shown around town, fast travel to the held town, extra XP and Loot in the surrounding area of the town.
From Aetheism: PvP gear is the best gear for end game.
I'm here to talk about something that could be a large part of Dyescape if done properly. As you see from the title, today we'll be talking about PvP. As a competitive person, I do find PvP very rewarding and something I want to see in Dyescape. This is definitely something that wouldn't be added in the alpha, but in the beta, you could maybe have one of the PvP forms I suggest below.
Dennis has already spoken out semi against PvP, but I'm fairly certain he meant this as world PvP. He has already said that there is a possibility of adding a PvP toggle, but why would someone toggle PvP on? Here are some suggestions on how to handle PvP!
1. PvP and PvE Realms.
- I'm going to keep this brief as specific realms/servers would be a big big big thing for the server. This would make it so people who enjoy PvP would be able to play on the PvP server, where PvP is always toggled on for everyone, while PvP could be toggleable on PvE servers, or you just add a duel function. On top of having PvP realms, introducing a splitting path in the story that allows for two opposing factions would be good for the server, and I could create another suggestion just talking about this. But in general, splitting players into possibly four different servers, NA PvP, NA PvE, EU PvP and EU PvE could be healthy for the server, but it might split up the community too much. (This really depends on the number of players the server gets.)
2. PvP Arena
- PvP arena would be what it sound like. People queue for an arena match, where they are matched against someone with equal AP (Arena Points, could be changed ofc to something else.) When in the match, both players see each other's AP, Class, Branch, and level before the match. They then have 60 seconds to sort out their talents before the match begins. After a five-second countdown, the both of them are released into the arena where they fight in a match best of three or best of five. This could then be expanded onto 2v2, 3v3 and 5v5 game modes. Each arena would be a bit larger than the other ones to make room for all the new people. (This is the one that would be the best to add during beta for testing PvP.)
3. PvP Battlegrounds and world battles.
- Battlegrounds and world battles would simply be larger arenas, this time being able to queue for matches of 20vs20 and 40vs40 for battlegrounds and 100vs100 for world battles. Battlegrounds arenas would be way larger than normal arenas, usually having either flags to capture or points to hold. You could also have battlegrounds where you have to kill an enemy king etc. World battles would be way larger. This would include lots of capture points, some PvE mobs, etc. A large battle that could take multiple hours to continue. It also uses the AP system, but a bit more leniently.
Now it's time for general PvP systems.
1. Kill Points
- KP or Kill points would be the way of earning rewards in PvP. When you kill a player you gain kill points, when you capture a flag or a point you gain kill points and of course when you win you gain kill points. These kill points can then be exchanged for...
2. PvP Rewards
- PvP rewards are all kinds of armor, weapons, trinkets and recipes. Depending on your AP you unlock better gear. This gear can be used in both PvP and PvE, The best PvP gear will always be as good as the best PvE gear and vice versa.
3. PvP Titles
- I'm not sure if titles are a thing on Dyescape, but these would be situated next to your name on the nameplate. Titles can be gained from gaining AP or achievements. These achievements could be something like, healed 1,000,000 health while in an arena, or gaining 10,000 AP.
If you have any opinions, suggestions or anything to say, comment below. Just like dual wielding, I'll be adding everyone's suggestions to this main post.
Other peoples additions:
After a dash I'll comment something or add some reference.
From Perotin and Escad: Separate zones for PvP that aren't necessary for those who are questing to enter. - Could work like wilderness from OSRS
From Perotin: Leaderboard for PvP - Could be linked to AP / Ranking system
From Perotin: PvP gear should be weaker than PvE gear.
From Aetheism: PvP world events that let the winner enter a raid, kill a world boss or some other form of PvE content for rewards.
From Aetheism: Towns that can be held by guilds. The town holding guild gains benefits such as: Tax money from NPC sells, Bonus rewards, Guild banners shown around town, fast travel to the held town, extra XP and Loot in the surrounding area of the town.
From Aetheism: PvP gear is the best gear for end game.
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