To All Staff/Content Creators/ Aeky and MR. Dienn

Though running around, leveling, and questing is fun. Due to the limited amount of resources in the alpha. I would like to delve further into the classes and figure out more with attribute points/ skill builds.

Would it be possible to

1. Receive a training dummy to attack so we can theorize more on attribute points/build
2. Receive a way to insta lvl to 20, 40, 60, etc (examples) so we can apply attribute points/skill points
3. A way to reset the character in order to then try other builds

Reasons Why this would benefit Dyescape.
1. People will be able to play the classes at a higher lvl giving them a better understanding of the mechanics behind attribute points.
2. Skills such as chop with multiple issues could be found in all classes due to having access to more skill points to try out different builds.
3. A way to reset a character will most likely be needed to implemented anyways by the time dyescape releases completely. or people will quit after accidently miss pointing 1 attribute point into the wrong stat.
4. All classes have not been as thoroughly tested out like the mage and still will need tweaks and feed backs for you guys to go ahead and take care of.
5. Plus who wouldnt want to try out a lvl 60 _____ (fill in class) with 177 attribute points to play with
 
So you want to be able to jump from level 0 to 60 with a click of a button? Completely disregarding the whole point of Dyescape…

Adding some of these things would turn Dyescape into a sandbox-esk game where you can play around with your character and make who you want.

Also, just do /logout, walk up to your character, left click, click confirm if you want to reset
 
this feature would be disabled come beta/ actual release
the purpose of the feature is to test out the full character and all skills making it seem like your end game in order to assist and test out all skills. as of right now for a warrior to actually go ahead and get enough skill points to get to the final tier would be roughly lvl 30. that is lvl 1 of each skill till the final skill.

while mages only need to hit close to lvl 19 in order to put 1 point into each skill to get to the final skill.

lets not even look into the fact that you would need multiple skill points to then lvl skills to lvl 2 and lvl 3. so how would all skills get tested out if not for us to be able to jump to lvl 60 to try them all out ?

sure the staff could go do it. but then why bother having the alpha/beta for players to try and limit test/ break/ find exploits/ or issues?
 
I might be misunderstanding you, but can't you just delete your character and jump back in to reset your character?
yes you can how ever if your looking at trying various aspects of the class to test out different things to try and find exploits, bugs, or issues, having to always lvl back up to 30 etc becomes tedious. Also this being the alpha it may not seem that big of an issue due to us mainly getting to lvl 15 which doesnt take so long. But for the game as a whole it will still be required

Reseting your character skillpoints/attributes is gonna be something that will need to be address either way for when release would come back. How would it feel knowing your almost lets just say lvl 100 but you realized the 40 points you put into font regen to help out was a waste for late game due to gear etc.. Now you need to reset and restart the whole leveling process/questing/grinding for gear all over again
 

Escad_

Moderator
Moderator
Wiki Team
Duke
Reseting your character skillpoints/attributes is gonna be something that will need to be address either way for when release would come back.
We already intend to eventually add a way for players to reset their character's attributes, but there will be a cost of some sort.
 
We already intend to eventually add a way for players to reset their character's attributes, but there will be a cost of some sort.

I figured that was the case but letting us do that now would also be once less thing for testing later on.
how ever not all skills of all level will be tested out due to people needing to constantly restart chars.

Over all.

To help further the class development/testing in order to figure out other issues to them. Being able during alpha to get a character to lvl 60 (example) by just clicking a button in order to get the skill points / attribute points to then test or break classes in all skills and being able to reset in order to try other skills/attribute combos would still be beneficial.

Holding off on releasing the reset just delays the testing of that.

Not allowing us to test out the full class skills will only make it harder to make changes to the classes at a later point due to being closer to release and people having an idea based off what is now.

Most people dont like change. Especially when they find things they like/enjoy. By waiting your risking bugs to not be found and to come up later. Its also risking inbalance issues between classes for example Mage's being able to get their final skill by lvl 19 while a warrior would be like lvl 30. Most of all your probably gonna have people complain about the changes to the classes they like.
Getting closer and closer to release (i know its still aways off) will just reinforce in their head that is the class.
 
So you want to be able to jump from level 0 to 60 with a click of a button? Completely disregarding the whole point of Dyescape…

Your assuming this would stay. no m8 this would be for testing >.> I agree having that in the finale release would completely disregard the whole point of dyescape. But with out being able to test all aspects of the class your gonna run into bigger issues with bugs, exploits, or complete cheese mechanics they may of never intended. Its also away for them to then try and perfect any imbalance to the class.
 

Escad_

Moderator
Moderator
Wiki Team
Duke
I figured that was the case but letting us do that now would also be once less thing for testing later on.
You underestimate how much we currently have on our plate. There are more pressing issues than an attribute reset function. It's simply not possible to juggle all these issues and have them resolved to satisfaction all in a timely manner.
We're in no rush to get this sort of in-depth testing done though. Just play the game as it's intended to be played. Our focus for alpha is getting the core gameplay mechanics and major bugs and imbalances out of the way. Lv60 is well outside the scope of alpha, and even then we'll have beta for further tweaks and whatnot. Your time learning the classes will be spent in-game.
 
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Sam

Baron
Baron
I understand where you are coming from with this post, however.. As a community we should observe and document what we find within the game. Maybe it would be easy for the content team to display these numbers for us, but I think the point of a openly editable Wiki is to entice users to do so on their end. The content team is drastically busy with creating additional content so that we will see a beta arrive in the future. Also, alpha just released. I'm sure users would rather experiment than know what's best off the bat. That's just the whole fun of it. Maybe we won't know though, or have a fine conclusion on these stats until months from now.

TDLR: We need to document and find out ourselves and record on the wiki or in forum post threads.
 
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