Alpha Patch Note v0.1.1
Development Updates
General content updates:
Development Updates
- Rephrased the "When dealing damage" to "On hit" on weapon effects.
- Fixed an issue where Brave never performed Chop.
- Fixed attack speed on weapons being rounded to a single digit.
- Fixed the attribute skills not including your base values.
- Fixed effect strength not being rounded properly.
- Fixed some skill values not being rounded properly.
- Fixed numerous skills not always hitting an enemy when expected.
- Fixed the display notation & implementation of speed attributes on items.
- Implemented an improvement where new conversations will cancel the current conversation.
- Fixed an issue where dropped items from multiple players would merge together.
- Implemented a balancing patch where Magic weapons only deal knockback when at least 75% cooled down.
- Fixed an issue where the Priest Scepter weapons weren't working as expected.
- Fixed an issue where the earthworm boss would sometimes die due to suffocation when digging underground.
- Fixed an issue where some NPCs (such as horses) could not be interacted with.
- You can now see your current carrying balance and total inventory value (towards the open shop) in the shop menus.
- When the minimap is closed due to a cutscene, it will now automatically re-open after exiting the cutscene.
- Fixed an issue where selling worthless items gave the wrong message.
- Improved the grammar of some messages in the shop.
- After having sold an item, you will now automatically go back to the sell window instead of the buy window.
- Quest items now have a clear visualization added to indicate that they are quest items.
- Fixed an issue where the NA proxy would still forward players to EU fallback servers.
- Fixed multiple memory leaks, causing degraded performance over time.
General content updates:
- Handled dying during WAB Ch. 5
- Made phase persistent during WAB Ch. 5
- Reworked the sidequest "Rats Rats Rats".
- Fixes an issue that players are not able to leave the phase.
- Adds custom attack on the Dire Mother Rat.
- Changes dialogue.
- Reworked the opening quest.
- Opening your quest log is now no longer an objective.
- Fixed a bug that causes Egg Hunt to give duplicate exp if a player would interact quickly enough.
- Enchantment tables have now been blocked throughout the world.
- Fixed a message ID not resolving in a conversation with Carla.
- Fixed a message ID not resolving in a conversation with the guard during the sidequest "Smell the roses".
- Changed the name of the juicy apple from "Apple" to "Juicy Apple."
- Added a cup of tea in-game, visit the brewer in the General Store.
- Improved the "Pick up the trash" objective.
- Fixed an issue in the messages after you slay the Earthworm.
- Prevented the ability to run through the world with nausea and blindness from the opening quest.
- Fixed improper configuration on the ferocious boar.
- Improved the initial region of the Earthworm fight.
- Starting a conversation with a person, will not immediately open their shop if they have one anymore.
- Leila shop.
- Geralds shop.
- Your horse of preference during Horse Preference now despawns along with the traveler after some time upon completing the quest.
- Redesigned Mage.
- Reworked Mage Weapons.
- Wand standard attack speed: 1.0 to 0.75
- Staff standard attack speed: 1.0 to 0.5
- Wand standard range: 5.0 to 5.5
- Staff standard range: 5.0 to 6.5
- Reworked Warrior Weapons.
- Axe standard attack speed: 1.0 to 0.75
- Reworked Knight Weapons.
- Knight weapons' standard speed has been set to 1.0
- Reworked Priest Weapons.
- Priest's Scepters now have a ranged attack like Mage.
- Mace standard attack speed: 1.0 to 0.5
- Scepter standard attack speed: 1.0 to 0.75
- Arcane Missiles damage reduced from 0.50/0.625/0.75 to 0.35/0.44/0.53 per missile.
- Aegis damage reduced from 0.50/0.625/0.75 to 0.35/0.44/0.53 per half-second.
- Smite stun duration has been increased from 0.20/0.20/0.20 to 0.20/0.20/0.25
- Carrot drop rates have been decreased from 33% to 15%.
- Carrot drop amount has been decreased from 1-3 to 1-2.
- Carrot health regeneration has been changed from 4 health/second for 5 seconds to 2 health/second for 10 seconds.
- Selling to shop rates have been decreased by 10%.
- Creature exp upon kill has been decreased by 40%.
- Creature exp drop off has been increased from 15 to 12. This means that if you are 12 levels above a creature, you will not receive exp from this creature.
- Creature damage has been increased by 25%.
- Boars' headbutt skill stun duration has been increased from 0.20 to 0.30.
- Wolfs now have a 50% chance to apply bleed.
- Wolf's drop node has been changed (slightly, more in later patches).
- The Ferocious boar's spawn rate has been increased from 1% to 8%.
- The Professional Lumberjack's spawn rate has been increased from 1% to 8%.
- Doors are now fixed.
- No more missing textures in the Mining Region.
- Some build remarks have been removed.
- The wooden "boat" has been removed from the docks.
- House entrances have been blocked off.
- Certain areas you could get stuck in have been edited.
- The lower cinematic aspect ratio bar not always showing up.
- Region entering messages showing up during cinematic.
- Treasure chests that sometimes appear to be invisible.
- The death menu is not being properly synchronized with the black fade.
- The silence effect not working as intended.
- You are not notified of the bleed and poison effect being applied to you.
- Footsteps do not show up yet.
- Do not log out if you have blindness nor nausea.
- Players might not always show up if they exit a phase (logging back out and in fixes it.)
- Logging out during a cinematic is not properly handled yet.
- Opening your inventory and pressing the 'F' key on an item puts it in your off-hand slot and becomes unusable and/or will disappear after opening the minimap.
- Smite can go through walls.
- Dialogue erases player messages in the chat.
- You can sell your equipment in the shop if you do not watch out.