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  1. Aetheism

    Suggestion Player vs Player!

    I also believe that PvP gear should lend the best drops for PvP and end-game related activities. The type of player to beat the game, by nature, have a competitive outlook. Integrating PvP into the end-game would be a great way to minimize player burnout while also allowing for direct...
  2. Aetheism

    Suggestion Player vs Player!

    I've made lengthy explanations on how PvP could operate in the past, but to summarize, I believe that it should play a role in acquiring certain prestige gear or taking part in certain endgame content via world events that require PvP battles between groups. Imagine there was a daily raid that...
  3. Aetheism

    Suggestion That Dungeon!

    A random house should have a basement filled with curious objects. When discovered by the player, they would get an achievement or 'discovery' called "Another Kind of Dungeon".
  4. Aetheism

    Suggestion That Dungeon!

    Dungeon-Specific Sets. Say, you complete the spider dungeon, get the spider set, and it gives you immunity to cobwebs, or poison, while in the dungeon. This would be a difficult set to acquire, would play into a grindy 'dungeoneering' skill, with many attempts and completions of every boss...
  5. Aetheism

    realiblinky’s introduction

    Hello! It is my honor to be meeting you on this finest of occasions tongiht in the place with the internet on the televison and the really good story of the tiem that they went to the building by the bus by the bus by the bus
  6. Aetheism

    The First Prophecy of Aetheism

    Dyescape will release q2-q4 2020, as previously stated in a message to the discord by me ~6 months ago.
  7. Aetheism

    Accepted Weather Seasons

    Seasons would create opportunities for seasonal map changes, themed quests, and convenient intervals for massive updates, being quarterly.
  8. Aetheism

    Suggestion Phase Blocking

    Your own example is solved by your own explanation of phasing. In any situation where there's the imagined 'one monster', it would be silly to have one monster for two non-partied players in the first place. The entirety of the debate surrounding this is highly situational, both of us could...
  9. Aetheism

    Suggestion Phase Blocking

    Normal blocking still has this issue, imagine chat not making any sense Bypass it, just like discord does in calls. If you're in a party with someone you don't want to be around you, you'll either leave or it won't be that big of a deal. Seeing/hearing them in the party would allow it to...
  10. Aetheism

    Suggestion Phase Blocking

    Dennis' own example shows how this wouldn't work, "ghost hitting" and all.
  11. Aetheism

    Suggestion Phase Blocking

    I think the ability to completely remove a player from your game experience would be a good application of phasing, and only improve a "blocking" feature. Depending on how PvP is implemented later, this may not be viable.
  12. Aetheism

    Must be love. Marriage plugin.

    Would incest be allowed?
  13. Aetheism

    Must be love. Marriage plugin.

    MMORPG I wanna roleplay. Marriage could be used in housing and would lead to some hilarious interactions between players (divorce drama, etc.). I think it would be something fun to have if it didn't give any actual game benefits, and was just there for the sake of the social implications
  14. Aetheism

    Legacy Guild Unofficial artwork

    This is some artwork I made by recycling the Dyescape logo.
  15. Aetheism

    Website Format

    First impressions mean everything, especially when it comes to a service like a Minecraft server. Currently the Dyescape site is functional, but it does nothing to separate itself from the average server website. Along with this, it has some quirks to it, like the tab that says "START DATE"...
  16. Aetheism

    FREE RATINGS

    I made this so everyone can look more popular than they actually are. What you do is: Give this post and all comments a +1, then leave your own comment so people can give you a +1.
  17. Aetheism

    XP Sharing

    At 20 players it would only reach 360. After 5 the XP gains really are negligible. A system with the base being 2/x instead of 1/x would be less punishing on groups, and I feel like it would be a better middle ground between everyone getting 100 XP and everyone sharing that 100 XP. 2/x table...
  18. Aetheism

    XP Sharing

    From what I've seen in the discord, the current plans for XP sharing are pretty straightforward: Divide the normally gained XP of a mob by the amount of damage dealt by a single player. While this is 'fair', it makes larger scale team play not viable for leveling up, pushing people to play...
  19. Aetheism

    End Game Activities #1

    The main concern I've seen so far is the implementation of PvP, specifically the impact on lower level players, and those who would generally be inconvenienced by a wholly competitive environment (within the main servers). In this series of posts, I will propose gameplay features to keep higher...
  20. Aetheism

    Server Poll

    There are a multitude of systems that could be put in place to let everyone coexist in a single environment, but I think any specifics on either side of the argument should be given until there is actual playtesting, as everything you mentioned has been speculation
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