Teamspeak would probably be the best solution now that I think about it, although its ui seems very outmoded to me but that may be because discord looks so clean. But then again Discord is where 99% of our community is at, so it'd be easier to get people to use it if it was done there.
Yeah, the suggestion was just a general idea I had, I know @MrDienns replied to this idea on discord along the lines of "this isn't factions" (may be wrong but tagging in case) but that is what this suggestion avoids. I don't know if building will be a thing either, so this suggestion may just...
Shorter the name the better imo, whatever it happens to be, it will be said a lot, so for our own sakes lets not pick something like Torriphine.
As for aesthetics, Titos and Llyn are first for me and Phala a close runner up.
Hello...
So before you say "what the heck, this is gonna break the game!!" let me explain -
There was this server I played on a long time ago where, as a donor privilege (for eula we'd probably have to make it a default priv), players could go in creative mode to build castles/structures/forts...
There are already (spigot) plugins that do exactly this, and it would be multiple voice chatrooms that’d be created on the spot that they are put into so it wouldn’t be the entire server. However, the thought came to mind with your player A,B,C analogy of that you can’t put a player in more than...
Obviously it'd be a toggle so I don't see why it shouldn't be everywhere unless it can break mechanics or something. If you're doing dungeons/ a boss you'd probably be doing it with someone you know, so you'd most likely be voice-chatting to begin with. This would be aimed towards players...
Title sums it up.
This could be easily achieved by using discord's api and putting players into voice channels together. Finn had the suggestion of a louder/softer (the farther away the harder to hear) but that might not be possible through discord. Either way, Dyescape should definitely have...
Well here we are. Don't wanna be that guy to bring it up, but Alpha was hinted at being released in December. We still have time left for this to happen and devlogs have looked on point lately but are we on track for Alpha in 2018?
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