As a bit of background info; Dyescape used to be a simple, pretty bad survival server before we turned it into a massive MMORPG. It was all pretty unprofessional back then, but one aspect which me, and all people on the server, absolutely loved was the community aspect of things. The community...
Well, reason is because everything in Dyescape is connected one way or another. The character plugin makes items, which the shop, quests, NPC and creature plugin needs. Shops are opened through NPCs, but NPCs can also hold conversations and give quests. Also note that most data is saved on...
And have it integrated into the rest of the system... how exactly? Dyescape is completely custom built from the ground up so everything is as ideal as can be for us, one does not simply drag and drop a public plugin in and expect it to work ;)
If theres no actual game benefits, theres no need for more complex software. Nobody prevents you from doing a bit of roleplaying if theres no new software needed.
The template draft you shared is quite generic and can be found on the majority of websites. But as Aekalix said; you most likely underestimate the cost of these kind of things and you most likely overestimate what we want to achieve in an alpha. This website here is built from a pre-made...
A first quest is usually implemented to get you started with the game, its story and the mechanics. Look at Skyrim for example; the first quest tells a story and introduces you to the base mechanics of the game. It's a fairly short quest, so all of this continues over the next few quests where...
It's Minecraft, a server where absolutely no building or creative freedom of any form is possible isn't a good server. We have plans for this, but as said before in the Discord; we cannot disclose anything about this idea yet.
Hmm, that's quite interesting actually. Just a question; I assume there will be some kind of max to how far the EXP would scale up? Say, 10 players max or so, after that the "pool" has reached its max scalability.
Overall sounds like a pretty fine suggestion to me, let's see what the others say.
I would have to check if all of this is indeed possible through Discord's API. Would you be able to simply implement some sort of mechanism where you dump all players of the entire server in one big Discord voice channel and still have proximity based voice interaction? I think that will become...
@Tijik interesting suggestion. Definitely some cool aspects in there. To answers the 2 questions;
Yes. There shouldn't be any PVP specific items so I see no reason to not carry over stuff.
No. Whether PVP results in any gained EXP is a point of discussion, but it would undoubtly not be more...
I would still suggest to split things between PVP and PVE and have 2 types of servers for it, one where PVP is enabled throughout the entire world, and one where it isn't. At least, that's what I would personally suggest. What is your thought on that? You'll always have 2 groups of people, one...
Welcome! Glad to see you interested in the project. Sadly we all still need to have a bit of patience till we're released ;)
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