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  1. MrDienns

    Accepted Radiation (Not Fallout)

    Yeah, radiation is definitely not the correct word for it, and I prefer @KabbyDankGod's idea. I'm not into the lore, but some kind of Mana overload or disturbance could perhaps be created. It could act as radiation. Leaving that up to the content team though.
  2. MrDienns

    Hey ya'll

    Welcome Faxed! We appreciate the kind words and you having faith in what we do. If you have any questions about the project, don't hesitate to simply ask us or anyone around.
  3. MrDienns

    Something New

    yes, this is big brain time
  4. MrDienns

    What's your SPOOKIEST fear?

  5. MrDienns

    Suggestion Dual wielding!

    Thanks to Discord user EWS for pointing out some references to make clear that this *is* possible if we wanted to implement it. I wasn't fully sure if it. Only stating it's possible, a vote will have to decide whether or not we want this.
  6. MrDienns

    Suggestion Dual wielding!

    The map is opened by pressing a key on your keyboard, as explained on the hotbar mechanics wiki. You're not limited by anything, you can open and close the map as you wish. There's no problem there. What is a problem however; how do you activate your 2nd weapon? Have you tried taking two swords...
  7. MrDienns

    Suggestion Elemental Attunement

    I also do disagree with this suggestion, simply because in my eyes we have a better alternative for this. Every class has its own (unique) 3 branches, which all make sense for that class. If the suggestion is mainly focused around adding depth, or more detail into the combat mechanics, then I...
  8. MrDienns

    realiblinky’s introduction

    Welcome Aaron! Everyone is welcome to be part of the community, so don't worry. If you haven't already, please join our Discord server. It's a lovely place where the community really comes together. Also, don't forget to sign up for the alpha release if you're looking to participate in testing...
  9. MrDienns

    When would you like alpha to be held?

    No theere isn't. If we let people join in waves (smaller groups), then it's flow is controlled and there is no tsunami. Kinda the entire point of what I mentioned earlier ;)
  10. MrDienns

    When would you like alpha to be held?

    I would argue that it fundamentally does not matter that much when we release. Of course a certain period not straight up during the holidays (like during Christmas) would be nice, but it's not like alpha lasts 3 days and then shuts down again. Alpha is a continuous stage of testing where we...
  11. MrDienns

    Player Auction House

    Bit off topic for this thread, but any dropped item is bound to a character and cannot be picked up by anyone else. If you would want to trade with someone, you'd have to do that through a trading mechanism, which would involve a custom inventory where you both define your trade, confirm twice...
  12. MrDienns

    Accepted Weather Seasons

    Yes. While seasons could come with the more serious changes as discussed above, things like map adjustments would be very cool as well. I think the main question that remains as of now is how long an in-game season should be. There is still a bit of debate and opinion differences there.
  13. MrDienns

    Suggestion Some kind of mumble?

    Any vanilla implementation is prefered over mods. This seems simple enough to implement using a plugin.
  14. MrDienns

    Accepted Weather Seasons

    We discussed this in Discord a small bit, and do think that several already agreed that seasons should not change spells, weapons or armor as it could become too hectic and confusing, especially to new players. It should mostly be limited to professions, which is what the more experienced...
  15. MrDienns

    Suggestion Shop-keepers, and the economics of NPC sales.

    The problem with this is that it does need to scale with the amount of players. Imagine a shopkeeper only has 10 potatoes, and 12 people want to buy one potato. That's fine, then we just need 2 potatoes from somewhere else and the NPC can please the majority of people who wanted their potato...
  16. MrDienns

    Accepted Weather Seasons

    I'd argue it's way too short. If a season implements gameplay effecting elements, such as farms being less effective in the winter, then I would argue that a season should be like a month long in real life time, otherwise the ingame implications are just useless. If your farm is less effective...
  17. MrDienns

    Accepted Weather Seasons

    One Minecraft day/night cycle is 20 minutes from the top of my head, meaning a season season would rotate every 30 real life hours.
  18. MrDienns

    Accepted Weather Seasons

    I think the obvious question here is; what interval? How long is a season, and I'm sure while we're at it, how long would you suggest a Minecraft day/night to be? What kind of effects should be given in-game depending on a season? Winter could obviously debuf any farming profession by a chunk...
  19. MrDienns

    hello

    Not gonna lie I think it's a great name. It's nice and original, and it has a nice feel to it. I'd honestly keep it, where is there no Yes option to vote on? :D
  20. MrDienns

    Suggestion Out Of Combat Skills?

    It heavily depends what we want, but one thing you could look at is to have it activity based. You could make it so that if you do not keep training your profession, you will lose experience in it. For example, if I master out smithing, and I don't do any smithing for 24 hours (of gameplay...
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