Just another layer of depth to the world of Dyescape.
I felt that the concept of players specializing in certain elements would be helpful for abilities as well as RP and lore. What I mean by this is that players could be 'attuned' to one of four elements - Fire, Water, Earth, and Air. If a player, prior to his attunement, fought primarily hellish creatures, he would then receive a special quest. Upon completion of this quest, he will gain the option to be attuned to that particular element. If he says nay, he will remain unattuned but will have the option open to him. If he fought primarily golem creatures, he would get the quest to attune to water, and so on. Once attuned to an element, the player gains certain bonuses and cannot attune to another element (Except perhaps through a forbidden ritual or something). For example, a water attuned player would have permanent Respiration and Aqua Affinity, while a hellish player would take half damage from fire and lava, while also having a chance to set his enemies on fire. Maybe an attuned player could receive element-specific quests. And so on. I feel it could add another layer of depth and individuality to characters because of different combinations of elements that would make a playstyle unique and specialize the player further.
I felt that the concept of players specializing in certain elements would be helpful for abilities as well as RP and lore. What I mean by this is that players could be 'attuned' to one of four elements - Fire, Water, Earth, and Air. If a player, prior to his attunement, fought primarily hellish creatures, he would then receive a special quest. Upon completion of this quest, he will gain the option to be attuned to that particular element. If he says nay, he will remain unattuned but will have the option open to him. If he fought primarily golem creatures, he would get the quest to attune to water, and so on. Once attuned to an element, the player gains certain bonuses and cannot attune to another element (Except perhaps through a forbidden ritual or something). For example, a water attuned player would have permanent Respiration and Aqua Affinity, while a hellish player would take half damage from fire and lava, while also having a chance to set his enemies on fire. Maybe an attuned player could receive element-specific quests. And so on. I feel it could add another layer of depth and individuality to characters because of different combinations of elements that would make a playstyle unique and specialize the player further.