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Suggestion Elemental Attunement

Would this be a good system?

  • Yeah!

    Votes: 2 66.7%
  • Nah....

    Votes: 1 33.3%

  • Total voters
    3
Just another layer of depth to the world of Dyescape.

I felt that the concept of players specializing in certain elements would be helpful for abilities as well as RP and lore. What I mean by this is that players could be 'attuned' to one of four elements - Fire, Water, Earth, and Air. If a player, prior to his attunement, fought primarily hellish creatures, he would then receive a special quest. Upon completion of this quest, he will gain the option to be attuned to that particular element. If he says nay, he will remain unattuned but will have the option open to him. If he fought primarily golem creatures, he would get the quest to attune to water, and so on. Once attuned to an element, the player gains certain bonuses and cannot attune to another element (Except perhaps through a forbidden ritual or something). For example, a water attuned player would have permanent Respiration and Aqua Affinity, while a hellish player would take half damage from fire and lava, while also having a chance to set his enemies on fire. Maybe an attuned player could receive element-specific quests. And so on. I feel it could add another layer of depth and individuality to characters because of different combinations of elements that would make a playstyle unique and specialize the player further.
 

KabbyDankGod

Wiki Team
Wiki Team
Baron
Not gonna write a block of text on this suggestion as it's fairly simple.

I don't think it would make sense lore or gameplay-wise for classes to suddenly be able to attune to a specific element. These more seem like it could fit a specific class, maybe a shaman who can use the power of the wind to attack faster and then use a water attunement to heal himself, etc. etc.

Why would a warrior suddenly have a fiery aura around themselves or a knight having an earthy shield? For these two classes, I'd rather maybe have class branches that have these. Maybe a hell knight branch for warriors that enhance their capabilities with fire or a living earth knight that use the earth around them to protect their loved ones. Those kinda classes I would dig, but a vanguard with huge metal armor becoming a swimming specialist just would break the immersion for me.

This would be good if they were similar to classic wow where attunements just let you either skip parts of dungeons or enter specific raids. Maybe a frost raid where you need to have a shield to protect from the chilly wind or something along those lines.

edit: Forgot about mage. What if mage would already have a maybe frost mage branch, it wouldn't make sense for them to be attuned to fire either.
 

MrDienns

Lead Developer & Technology Manager
Manager
Developer
I also do disagree with this suggestion, simply because in my eyes we have a better alternative for this. Every class has its own (unique) 3 branches, which all make sense for that class. If the suggestion is mainly focused around adding depth, or more detail into the combat mechanics, then I can assure you that we have already taken this into account (not fully at launch, will be unlocked later) by giving each class its own 3 unique branches.

Also note that we have 4 classes now, but we will have more in the future. If we see need, we can always introduce a class that contains some elemental magic.
 
I'm so sorry guys...My bad lol. What I actually meant was for this elemental attunement to apply to Mages alone, and perhaps only Shamans. As Kabby earlier said, it would make no sense for a heavily armored paladin to swim like a dolphin.
 
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