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Suggestion Unbalance start for Knight and Warior, maybe for Priest too.

Toby

Noble
Noble
Take this with a grain of salt.

Mage kinda have a big help from being a range class which already easy to cheese from safe space. Mage also have early strong cheap AOE skills which super helpful to clear waves at safe space. (Mage can kill the giant worm really easy because range and aoe but other class not so good since that worm have 2 level 4 rats with em, which make extra hard when 3 level 4 mobs with super speed hitting at you.)

What this mean for other class?
- Other class have shorter attack range and do not have strong cheap AOE skill which made grinding harder. It not hard to make them cheese from safe space but it took really long to do it. (Ik their full charge attack aoe but not good enough)

How to balanced it?

a. Add an strong cheap aoe for 3 other class?
b. Buff their base stat at start then lower it later? (Like buff from 1-10) at level 10 stat should be the same all / unchange from now. Aka base stat higher but level up stat lower until level 10.


Edit/Add more:

The creatures buff and exp nerf arent help these class ether. It just mean they have even harder time. Mage still chilling.

Please nerf creatures 10-15% and buff exp 20-25%.

the game currently not favor single target because if you hit 1, a whole area will hunt you down

if we arent fixing that, i strongly believe single target is useless for now.

A nightmare to play knight and warrior.
 
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