Say your walking around a cliffside and some zombies or mobs are following you. You could just fight them off or, in specific places, there could be a Triggered Event.
This could be triggered by hitting something with your sword casting a spell or ability next to it and making something in the world happen. So, for example, there could be particles around a bit of the rock and when you swing your sword at it the loose rock falls down onto the enemy doing a bit of damage. Another example is if you're in a mine looking for some treasure or something you might find TNT which you could lure mobs near and blow up by casting a spell on it. I think this could add another layer of immersion and just a cool aspect to the game.
I should also say that this isn't something that needs to be in the alpha more of a cool gimic i thought of.
This could be triggered by hitting something with your sword casting a spell or ability next to it and making something in the world happen. So, for example, there could be particles around a bit of the rock and when you swing your sword at it the loose rock falls down onto the enemy doing a bit of damage. Another example is if you're in a mine looking for some treasure or something you might find TNT which you could lure mobs near and blow up by casting a spell on it. I think this could add another layer of immersion and just a cool aspect to the game.
I should also say that this isn't something that needs to be in the alpha more of a cool gimic i thought of.