People who are active in our Discord server have already heard the news a few days ago, but we have not posted it here on our website yet. As you might have seen: the alpha has not launched yet. This is simply because we are still behind on schedule in terms of content. Backend (plugins) is roughly on schedule while frontend (buildings & terrain) are even ahead of schedule. The pre alpha has been delayed several times now and it won't be the last one. We apologize for this, but it's reality, and we can't make it any better. We are trying our hardest to get the pre alpha open as soon as possible, but we cannot launch an incomplete game. Our apologies for this.
Note that applications for the content team are still open. Please send some of your work to [email protected] as we are always looking to expand the team with high quality people.
When is the new deadline for the alpha? For the sake of letting this project run smoothly; there isn't one for a while. The problem of Dyescape development at the moment is that some parts of the server (mainly content) are still extremely hard to schedule. This causes us to keep setting deadlines that we hope to reach, but realistically speaking simply can't. This is what causes the delays. Delays are not caused by issues during development, or development simply stopping for days. In fact, development is not slowing down and it's only speeding up more and more. We are working faster and more efficient every day, just scheduling is our problem at the moment.
No the alpha will not open any soon, but at least the good news is that development is not struck by it. It's just because of the fact that we have an extremely hard time scheduling some parts of the server. Hence from now on the alpha is delayed until further notice. We will not set any deadline anytime soon so the team can simply work on quality results without having to stress about unrealistic deadlines. We encourage everyone interested in the project to join our Discord server as we are very active on it. We post small development updates almost daily about what we have done, what we are focusing on and what we have achieved.
These delays also have some good news though. The alpha is delayed due to content, this however does not mean the other parts of the server are not on schedule. Due to the frontend (buildings & terrain) being ahead of schedule, we can actually release new parts of the map faster after we launch alpha. The backend (plugin) team now also has more time to start developing plugins that were originally out of scope for initial launch, such as dungeons & bossrooms.
These news messages don't show Dyescape's true bright side, nor do they show what we are capable of. Please do not judge our project based on the information you see on this website. Join our Discord server, interact with the community, see our development log channel and talk to the actual team behind it.
Note that applications for the content team are still open. Please send some of your work to [email protected] as we are always looking to expand the team with high quality people.
When is the new deadline for the alpha? For the sake of letting this project run smoothly; there isn't one for a while. The problem of Dyescape development at the moment is that some parts of the server (mainly content) are still extremely hard to schedule. This causes us to keep setting deadlines that we hope to reach, but realistically speaking simply can't. This is what causes the delays. Delays are not caused by issues during development, or development simply stopping for days. In fact, development is not slowing down and it's only speeding up more and more. We are working faster and more efficient every day, just scheduling is our problem at the moment.
No the alpha will not open any soon, but at least the good news is that development is not struck by it. It's just because of the fact that we have an extremely hard time scheduling some parts of the server. Hence from now on the alpha is delayed until further notice. We will not set any deadline anytime soon so the team can simply work on quality results without having to stress about unrealistic deadlines. We encourage everyone interested in the project to join our Discord server as we are very active on it. We post small development updates almost daily about what we have done, what we are focusing on and what we have achieved.
These delays also have some good news though. The alpha is delayed due to content, this however does not mean the other parts of the server are not on schedule. Due to the frontend (buildings & terrain) being ahead of schedule, we can actually release new parts of the map faster after we launch alpha. The backend (plugin) team now also has more time to start developing plugins that were originally out of scope for initial launch, such as dungeons & bossrooms.
These news messages don't show Dyescape's true bright side, nor do they show what we are capable of. Please do not judge our project based on the information you see on this website. Join our Discord server, interact with the community, see our development log channel and talk to the actual team behind it.