*DISCLAIMER! I'm not a professional on these types of topics, so if I get something wrong don't hang me, I'm just going off my and others' experiences*
**This is in suggestions as I'm suggesting a more social type of party finding, though i have no idea what the devs want.**
Hello fellow Eturians, With Dyescapes alpha release potentially being fairly close and at least one dungeon being planned, I wanna talk a bit about the social aspect of Dyescape. The active people on discord have already made some tight bonds and have already formed guilds before we even have access to them officially. And I want this to continue onwards after the launch of the server when the player count could be tens or hundreds of times more.
Now, I'm not sure if this has been discussed in general chat, any suggestions or the staff chats.
There are multiple aspects to MMORPGs, from gameplay to story to making cute anime babes, but one fairly neglected aspect of them is the social side of things. If there is no interaction between the players can you really call it an MMORPG, when it's more of an RPG?
So how do we give players these needed interactions?
Simply make them a mandatory part of the game!
- Wanna go for a dungeon run, but don't know anyone to go with? Just go to the dungeon entrance and ask around and form a party with the players there. Maybe those players will become your future friends and you can queue up again!
- Don't have a guild? Ask around, maybe there is someone advertising their guild.
- Can't beat a guest? Or the guest is designed as group content? Form a party with players who want to do the same quest!
But I know, someone is gonna say that you could just find a party finder or an LFG/LFR (Looking for group / Looking for raid), but that is very uninteractive between players. You are more likely to form a bond with players who you've found by interacting them than when you just clicked on join a party on the party finder. And sometimes people require you to have certain things done to join their group which promotes a form of toxicity.
What am I talking about? Well, I'm a GW2 player which is known for having a very nice and accepting community, and is very beginner friendly, which is true for everything. Besides raiding. The LFR on GW2 is full of people asking that you have had to complete 250+ raid runs before you are allowed to join their group! Though sometimes they can be a bit fairer and accept people, a lot of people fear the LFR because people expect you to know all the mechanics and have at least a few hundred raid runs completed. Which in turns makes people mad as they are not able to participate in raids, and makes the raiders look very toxic.
(Example of what I mean VVVV, You get one LI per run and 1-2 KP.)
So now let's get into the pros and cons of being more social for party finding or using an LFG system:
Social party finding
Pros:
- Makes people form bonds, which leads to a more friendly and accepting community.
- Your reputation is important to get into dungeons and raids, weeding out toxic people.
- Makes the world seem more populated outside of capital cities / important places for trade and crafting etc. with groups of people running around.
- Gives people a feeling of connection.
- Makes people communicate more.
- Makes the server look more attractive when looking from the outside.
Cons:
- People who don't have the courage to approach others or have a language barrier won't find parties easily.
- Off-peak times finding groups could be hard
- if players are scattered, finding the group could be harder.
LFG Party finding
Pros:
- People find groups easier, and with no real barriers outside of player set ones.
- Off-peak times people/people who are scattered are able to group up more easily.
- Makes the system simpler, with one click and you're in type of deal.
Cons:
- Can lead to toxicity, no communication between members and instantly forgetting about the other people.
- Groups can be formed basically from anywhere and the players don't have to group beforehand (excluding getting into the dungeon.)
- Has less interaction with players.
- Removes the feeling of real interaction
Example pictures:
GW2 LFG/LFR, Shows what you queue to and who you are queuing with:
WoW LFR, Let's you select which raid to join, but not which party and assigns you to a random one:
FF XIV, Let's party leaders set a minimum item level requirement so not everyone always gets to participate:
I'll be leaving a poll so people can vote after reading the post. I hope we get good ideas and discussions in the comments.
**This is in suggestions as I'm suggesting a more social type of party finding, though i have no idea what the devs want.**
Hello fellow Eturians, With Dyescapes alpha release potentially being fairly close and at least one dungeon being planned, I wanna talk a bit about the social aspect of Dyescape. The active people on discord have already made some tight bonds and have already formed guilds before we even have access to them officially. And I want this to continue onwards after the launch of the server when the player count could be tens or hundreds of times more.
Now, I'm not sure if this has been discussed in general chat, any suggestions or the staff chats.
There are multiple aspects to MMORPGs, from gameplay to story to making cute anime babes, but one fairly neglected aspect of them is the social side of things. If there is no interaction between the players can you really call it an MMORPG, when it's more of an RPG?
So how do we give players these needed interactions?
Simply make them a mandatory part of the game!
- Wanna go for a dungeon run, but don't know anyone to go with? Just go to the dungeon entrance and ask around and form a party with the players there. Maybe those players will become your future friends and you can queue up again!
- Don't have a guild? Ask around, maybe there is someone advertising their guild.
- Can't beat a guest? Or the guest is designed as group content? Form a party with players who want to do the same quest!
But I know, someone is gonna say that you could just find a party finder or an LFG/LFR (Looking for group / Looking for raid), but that is very uninteractive between players. You are more likely to form a bond with players who you've found by interacting them than when you just clicked on join a party on the party finder. And sometimes people require you to have certain things done to join their group which promotes a form of toxicity.
What am I talking about? Well, I'm a GW2 player which is known for having a very nice and accepting community, and is very beginner friendly, which is true for everything. Besides raiding. The LFR on GW2 is full of people asking that you have had to complete 250+ raid runs before you are allowed to join their group! Though sometimes they can be a bit fairer and accept people, a lot of people fear the LFR because people expect you to know all the mechanics and have at least a few hundred raid runs completed. Which in turns makes people mad as they are not able to participate in raids, and makes the raiders look very toxic.
(Example of what I mean VVVV, You get one LI per run and 1-2 KP.)
So now let's get into the pros and cons of being more social for party finding or using an LFG system:
Social party finding
Pros:
- Makes people form bonds, which leads to a more friendly and accepting community.
- Your reputation is important to get into dungeons and raids, weeding out toxic people.
- Makes the world seem more populated outside of capital cities / important places for trade and crafting etc. with groups of people running around.
- Gives people a feeling of connection.
- Makes people communicate more.
- Makes the server look more attractive when looking from the outside.
Cons:
- People who don't have the courage to approach others or have a language barrier won't find parties easily.
- Off-peak times finding groups could be hard
- if players are scattered, finding the group could be harder.
LFG Party finding
Pros:
- People find groups easier, and with no real barriers outside of player set ones.
- Off-peak times people/people who are scattered are able to group up more easily.
- Makes the system simpler, with one click and you're in type of deal.
Cons:
- Can lead to toxicity, no communication between members and instantly forgetting about the other people.
- Groups can be formed basically from anywhere and the players don't have to group beforehand (excluding getting into the dungeon.)
- Has less interaction with players.
- Removes the feeling of real interaction
Example pictures:
GW2 LFG/LFR, Shows what you queue to and who you are queuing with:
WoW LFR, Let's you select which raid to join, but not which party and assigns you to a random one:
FF XIV, Let's party leaders set a minimum item level requirement so not everyone always gets to participate:
I'll be leaving a poll so people can vote after reading the post. I hope we get good ideas and discussions in the comments.
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