A suggestion from the depths of the Silent Graves
A potential new class branch for the mage that is only unlocked late-game.
After the player defeats the Gravekeeper boss in the Silent Graves, and they are any branch of the Mage class, things go on as normal for a while. Maybe one ingame season later, they begin experiencing 'weird impulses' and 'a desire to go look at graveyards' and dream of the dead. They then obtain a quest to approach an archivist to seek information, and they tell the player that they had been tainted with the power of the Gravekeeper. They then have two options: 1. Drink a potion of Life and purge the Death from their bodies or 2. Set off on a quest to realize this hidden power in them. The second one should be decently long and involve them returning to the Silent Graves at least once. At the end of this questline, they would become a base level necromancer. They would then have to work upwards again, but it would progress much faster for obvious reasons (You wouldn't want such a high-level player to go through everything again, would you?).
The Necromancer would be quite unique. Their normal attack spell would deal garbage DPS, but then again, that wouldn't be their main forte. Their main skill would be 'Resurrect', where they would raise mobs from the ground who would target the last player who attacked the summoner. These mobs would depend on the summoner's class/skill level, ranging from weak corpses and cobbled together bones to skeletal mace-wielding monsters. Hence, the necromancer's minions would have a level of autonomy. Please suggest anything else you'd like to add to this idea, I'll be adding more myself shortly
A potential new class branch for the mage that is only unlocked late-game.
After the player defeats the Gravekeeper boss in the Silent Graves, and they are any branch of the Mage class, things go on as normal for a while. Maybe one ingame season later, they begin experiencing 'weird impulses' and 'a desire to go look at graveyards' and dream of the dead. They then obtain a quest to approach an archivist to seek information, and they tell the player that they had been tainted with the power of the Gravekeeper. They then have two options: 1. Drink a potion of Life and purge the Death from their bodies or 2. Set off on a quest to realize this hidden power in them. The second one should be decently long and involve them returning to the Silent Graves at least once. At the end of this questline, they would become a base level necromancer. They would then have to work upwards again, but it would progress much faster for obvious reasons (You wouldn't want such a high-level player to go through everything again, would you?).
The Necromancer would be quite unique. Their normal attack spell would deal garbage DPS, but then again, that wouldn't be their main forte. Their main skill would be 'Resurrect', where they would raise mobs from the ground who would target the last player who attacked the summoner. These mobs would depend on the summoner's class/skill level, ranging from weak corpses and cobbled together bones to skeletal mace-wielding monsters. Hence, the necromancer's minions would have a level of autonomy. Please suggest anything else you'd like to add to this idea, I'll be adding more myself shortly