1. Music
I have a pretty low-end pc, and whenever the game lags the music stutters slightly and sometimes just stops for a few seconds before continuing, That could totally be just my pc. A solution to this in the future is to have a separate resource pack that contains the music in it since that seems to lag less.
2. Jewlrey slots
Now I don't know how jewelry is currently implemented and my opinion of it could easily change but it seems kinda like something where I find a semi-good one then just never change it out really. I don't think it needs to take up 3 inventory slots. A solution to this would be by making an accessories menu somewhere in the menu.
3. Drop rates/knight class balancing
Now don't get me wrong I like grinding.
What I don't like is spending an hour hiding in the same spot trying to kill wolves because at the moment the knight class can't do damage. For example, the best possible sword up until level 16 (I could find) for knights does a massive 8-9 DPS. Compared to mage at level 11 which can do upwards of 15.5 DPS. That makes it annoyingly hard to level up. Now I know most of this stuff will be jumbled around and changed in 0.2 I'm just putting my experiences out there. One way to fix this would be to give more weapon drops to more mobs. Maybe even add a couple of mobs that have a chance to drop weapons from any class with semi-random damage. This can be good because if I want a better weapon I don't want to have to go to the wiki to find which mob in which area can give me a slightly better weapon I just want to kill stuff.
4. Ambience / immersivity
My main issue with this is everything is very spread apart to the point that everything you go to has a distinct purpose. This does a few things one of which being that there isn't much that isn't not important. I would suggest adding more just people to the world. Now I know that that's something that's being worked on in 0.2 but I am suggesting don't just add content; add immersivity. I don't have a good way to convey this but it just feels too open. Something you could do is exaggerate the extremes. Make the places that would be a popular hub for attraction really popular so that desolate desert feels like a different world. Another thing is that this is a mmo and there aren't a lot of people playing right now and that's obviously something you've taken into account so maybe some of the stuff I said sounds stupid in a MMO context,
Thanks for reading
I have a pretty low-end pc, and whenever the game lags the music stutters slightly and sometimes just stops for a few seconds before continuing, That could totally be just my pc. A solution to this in the future is to have a separate resource pack that contains the music in it since that seems to lag less.
2. Jewlrey slots
Now I don't know how jewelry is currently implemented and my opinion of it could easily change but it seems kinda like something where I find a semi-good one then just never change it out really. I don't think it needs to take up 3 inventory slots. A solution to this would be by making an accessories menu somewhere in the menu.
3. Drop rates/knight class balancing
Now don't get me wrong I like grinding.
What I don't like is spending an hour hiding in the same spot trying to kill wolves because at the moment the knight class can't do damage. For example, the best possible sword up until level 16 (I could find) for knights does a massive 8-9 DPS. Compared to mage at level 11 which can do upwards of 15.5 DPS. That makes it annoyingly hard to level up. Now I know most of this stuff will be jumbled around and changed in 0.2 I'm just putting my experiences out there. One way to fix this would be to give more weapon drops to more mobs. Maybe even add a couple of mobs that have a chance to drop weapons from any class with semi-random damage. This can be good because if I want a better weapon I don't want to have to go to the wiki to find which mob in which area can give me a slightly better weapon I just want to kill stuff.
4. Ambience / immersivity
My main issue with this is everything is very spread apart to the point that everything you go to has a distinct purpose. This does a few things one of which being that there isn't much that isn't not important. I would suggest adding more just people to the world. Now I know that that's something that's being worked on in 0.2 but I am suggesting don't just add content; add immersivity. I don't have a good way to convey this but it just feels too open. Something you could do is exaggerate the extremes. Make the places that would be a popular hub for attraction really popular so that desolate desert feels like a different world. Another thing is that this is a mmo and there aren't a lot of people playing right now and that's obviously something you've taken into account so maybe some of the stuff I said sounds stupid in a MMO context,
Thanks for reading