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More minor things

bananaaa

Noble
Noble
1. Music
I have a pretty low-end pc, and whenever the game lags the music stutters slightly and sometimes just stops for a few seconds before continuing, That could totally be just my pc. A solution to this in the future is to have a separate resource pack that contains the music in it since that seems to lag less.
2. Jewlrey slots
Now I don't know how jewelry is currently implemented and my opinion of it could easily change but it seems kinda like something where I find a semi-good one then just never change it out really. I don't think it needs to take up 3 inventory slots. A solution to this would be by making an accessories menu somewhere in the menu.
3. Drop rates/knight class balancing
Now don't get me wrong I like grinding.
What I don't like is spending an hour hiding in the same spot trying to kill wolves because at the moment the knight class can't do damage. For example, the best possible sword up until level 16 (I could find) for knights does a massive 8-9 DPS. Compared to mage at level 11 which can do upwards of 15.5 DPS. That makes it annoyingly hard to level up. Now I know most of this stuff will be jumbled around and changed in 0.2 I'm just putting my experiences out there. One way to fix this would be to give more weapon drops to more mobs. Maybe even add a couple of mobs that have a chance to drop weapons from any class with semi-random damage. This can be good because if I want a better weapon I don't want to have to go to the wiki to find which mob in which area can give me a slightly better weapon I just want to kill stuff.
4. Ambience / immersivity
My main issue with this is everything is very spread apart to the point that everything you go to has a distinct purpose. This does a few things one of which being that there isn't much that isn't not important. I would suggest adding more just people to the world. Now I know that that's something that's being worked on in 0.2 but I am suggesting don't just add content; add immersivity. I don't have a good way to convey this but it just feels too open. Something you could do is exaggerate the extremes. Make the places that would be a popular hub for attraction really popular so that desolate desert feels like a different world. Another thing is that this is a mmo and there aren't a lot of people playing right now and that's obviously something you've taken into account so maybe some of the stuff I said sounds stupid in a MMO context,

Thanks for reading
 

Aekalix

Frontend & Content Manager
Manager
1. Music
I have a pretty low-end pc, and whenever the game lags the music stutters slightly and sometimes just stops for a few seconds before continuing, That could totally be just my pc. A solution to this in the future is to have a separate resource pack that contains the music in it since that seems to lag less.
2. Jewlrey slots
Now I don't know how jewelry is currently implemented and my opinion of it could easily change but it seems kinda like something where I find a semi-good one then just never change it out really. I don't think it needs to take up 3 inventory slots. A solution to this would be by making an accessories menu somewhere in the menu.
3. Drop rates/knight class balancing
Now don't get me wrong I like grinding.
What I don't like is spending an hour hiding in the same spot trying to kill wolves because at the moment the knight class can't do damage. For example, the best possible sword up until level 16 (I could find) for knights does a massive 8-9 DPS. Compared to mage at level 11 which can do upwards of 15.5 DPS. That makes it annoyingly hard to level up. Now I know most of this stuff will be jumbled around and changed in 0.2 I'm just putting my experiences out there. One way to fix this would be to give more weapon drops to more mobs. Maybe even add a couple of mobs that have a chance to drop weapons from any class with semi-random damage. This can be good because if I want a better weapon I don't want to have to go to the wiki to find which mob in which area can give me a slightly better weapon I just want to kill stuff.
4. Ambience / immersivity
My main issue with this is everything is very spread apart to the point that everything you go to has a distinct purpose. This does a few things one of which being that there isn't much that isn't not important. I would suggest adding more just people to the world. Now I know that that's something that's being worked on in 0.2 but I am suggesting don't just add content; add immersivity. I don't have a good way to convey this but it just feels too open. Something you could do is exaggerate the extremes. Make the places that would be a popular hub for attraction really popular so that desolate desert feels like a different world. Another thing is that this is a mmo and there aren't a lot of people playing right now and that's obviously something you've taken into account so maybe some of the stuff I said sounds stupid in a MMO context,

Thanks for reading
Hi,

Thank you for taking the time to write a suggestion thread.

Music
We will mark this down as future improvements and we will look into it for v0.3.

Jewellery
I see your concern in regards to this but your assumption of never changing it out is wrong. More and more jewellery will be added as time goes on and patches go live.

Class Balancing
The upcoming patch (v0.2) brings a lot of class balancing and directs classes more to their specific purpose (knight as a tank for example). I am unsure which level 16 weapon you were able to find, but the weapons were unchanged over the patch and a level 16 Knight weapon currently does between 18 and 21 damage. Please create a bug report if you have a lower DPS weapon.

Moreover, the wolves were never intended to have a drop node besides wolf teeth. The embroidered armour set should have been removed for launch but was missed. There's already a class rebalance and drop node rebalance planned as the current setup was of an older version and weapons were tweaked after it. Thus, all shops, drop nodes, and availability of items were thrown off without enough time to resolve it for release.

Ambience
Thank you for your input. This issue is still lack of content and that simply takes time, anyone willing to help us out can apply to become a Game Designer for Dyescape. Nevertheless, there are plans in place to add make the world more lively, just know that this is mostly an issue of the game being in an Alpha state. There will not be enough content nor will there be enough in v0.2 to make the world feel completely immersive. This will grow slowly and steadily. However, some more drastic measures are taken considering we are actively learning from our mistakes and the upcoming patch reimagines Clemens completely. We're really excited for you to see it soon!

Thanks for your input, let me know if you have any questions or other remarks.
 
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