Hey everyone!
I'm Astantos. For those of you who don't know, I'm the content manager here at Dyescape
We've been working hard getting the server ready for Alpha, and we've got a question for you all.
Currently, we have several different possible implementations for the Mage class - specifically, the resource bar, and they way the entire class is put together. So go ahead and tell us what you guys prefer out of the following options:
TRADITIONAL
There will be a mana bar. Spells will cost a certain amount of mana, as well as possessing different cooldowns. When a mage is out of mana, they will not be able to cast spells.
Keep in mind that some other classes will not have resource bar limitations on ability use. That being said, in this option we will be sure to balance the mana regeneration rate so that there are no advantages or disadvantages
LIVING FONT
There will be a resource bar known as the Living Font. For simplicity's sake, we'll call it a mana bar. Spells will cost mana when used, but they do not actually REQUIRE mana. Instead, the amount of mana remaining will increase the effectiveness of the Mage's abilities.
SPELL CHARGES
There will not be any resource bar. Instead, after a certain number of spells have been used, the next spell cast will have an additional/increased effect. What exactly this does will depend on the spell. For example, an offensive spell might deal increased damage, while a slowing spell may instead stun the entity.
OVERCHARGE
When the Mage is at 100% Mana, spells can be "overcharged", consuming the entire mana bar to increase the spell's effectiveness. This is done by casting the spell while the SHIFT button is held down.
Mana regeneration will depend on which ability was just overcharged. E.G. a level 1 poke ability will take 1 second to regenerate the entire mana bar, whereas overcharging an ultimate means mana wont come back to full until a good 2 minutes later (these numbers are just examples)
I'm Astantos. For those of you who don't know, I'm the content manager here at Dyescape
We've been working hard getting the server ready for Alpha, and we've got a question for you all.
Currently, we have several different possible implementations for the Mage class - specifically, the resource bar, and they way the entire class is put together. So go ahead and tell us what you guys prefer out of the following options:
TRADITIONAL
There will be a mana bar. Spells will cost a certain amount of mana, as well as possessing different cooldowns. When a mage is out of mana, they will not be able to cast spells.
Keep in mind that some other classes will not have resource bar limitations on ability use. That being said, in this option we will be sure to balance the mana regeneration rate so that there are no advantages or disadvantages
LIVING FONT
There will be a resource bar known as the Living Font. For simplicity's sake, we'll call it a mana bar. Spells will cost mana when used, but they do not actually REQUIRE mana. Instead, the amount of mana remaining will increase the effectiveness of the Mage's abilities.
SPELL CHARGES
There will not be any resource bar. Instead, after a certain number of spells have been used, the next spell cast will have an additional/increased effect. What exactly this does will depend on the spell. For example, an offensive spell might deal increased damage, while a slowing spell may instead stun the entity.
OVERCHARGE
When the Mage is at 100% Mana, spells can be "overcharged", consuming the entire mana bar to increase the spell's effectiveness. This is done by casting the spell while the SHIFT button is held down.
Mana regeneration will depend on which ability was just overcharged. E.G. a level 1 poke ability will take 1 second to regenerate the entire mana bar, whereas overcharging an ultimate means mana wont come back to full until a good 2 minutes later (these numbers are just examples)
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