Hey guys, Kabby here.
I've been thinking about some mechanics relating to the movement of players. I have a very "simple" question to ask.
How much mobility, is too much?
I've always loved very mobile classes in MMOs, as they seem the most fun classes to play instead of standing still just using all your skills on CD. Thief has always been my favorite class to play in GW2 and I always seek to play the most mobile classes in MMOs. But when I was thinking about Dyescape and the potential future classes I was very split on how much mobility is good for the game. On one hand, the currently revealed class skills maybe have like 3 skills that have some sort of mobility and movement, but they are mainly speed boosts or short dashes. This might be the amount of mobility that the content team wants, or is just how much mobility these classes are supposed to have. Maybe with more branches, the classes get more mobility, but we won't know that till they're revealed. But on the other hand, I still crave for a class with a massive amount of mobility. The kind of mobility that thief has in GW2 is you first teleport 30m in a shadow step. Then you teleport to the opponent, dealing a quick burst of damage before using a few leaps and spins to get away from them while dealing damage. Then you use shadow step to return to the original position where you shadow stepped to, going into stealth to burst the opponent again.
Obviously having too much mobility might break certain mechanics or they can just overwhelm the opponent so I'm asking the rest of the community what they think is the appropriate amount of mobility would be for the class with the most mobility.
When replying make sure to specify a few things. Roughly how many skills, long or short CDs, how much font drain and how much damage should a mobile class have.
I've added a poll to vote for what you think is a reasonable amount of mobility skills for the MOST mobile class.
I'll be leaving a few videos down here to show some of the most mobile classes in MMOs watching these might help you answer.
I've been thinking about some mechanics relating to the movement of players. I have a very "simple" question to ask.
How much mobility, is too much?
I've always loved very mobile classes in MMOs, as they seem the most fun classes to play instead of standing still just using all your skills on CD. Thief has always been my favorite class to play in GW2 and I always seek to play the most mobile classes in MMOs. But when I was thinking about Dyescape and the potential future classes I was very split on how much mobility is good for the game. On one hand, the currently revealed class skills maybe have like 3 skills that have some sort of mobility and movement, but they are mainly speed boosts or short dashes. This might be the amount of mobility that the content team wants, or is just how much mobility these classes are supposed to have. Maybe with more branches, the classes get more mobility, but we won't know that till they're revealed. But on the other hand, I still crave for a class with a massive amount of mobility. The kind of mobility that thief has in GW2 is you first teleport 30m in a shadow step. Then you teleport to the opponent, dealing a quick burst of damage before using a few leaps and spins to get away from them while dealing damage. Then you use shadow step to return to the original position where you shadow stepped to, going into stealth to burst the opponent again.
Obviously having too much mobility might break certain mechanics or they can just overwhelm the opponent so I'm asking the rest of the community what they think is the appropriate amount of mobility would be for the class with the most mobility.
When replying make sure to specify a few things. Roughly how many skills, long or short CDs, how much font drain and how much damage should a mobile class have.
I've added a poll to vote for what you think is a reasonable amount of mobility skills for the MOST mobile class.
I'll be leaving a few videos down here to show some of the most mobile classes in MMOs watching these might help you answer.