As some of you might have already seen in our Discord server, we ran into a few critical issues in terms of plugins and configuration last weekend, causing somewhat delay again on development. On top of this, we are not yet happy with the amount of content we have. We deeply apologize, but we will have to delay the pre-alpha launch by another 2 weeks, putting the new deadline at March 16th.
We do not like the delays either; in fact, we hate delaying it, but we want to live up to the expectations of people and assure a certain level of quality that each and everyone of you deserves. Dyescape is becoming the worlds largest MC MMORPG ever created from the looks of it (in terms of map size, amount of planned content and plugin complexity), and we've only been in development for a good year. Compared to other, similar servers, that is blazingly fast and I am proud to have a dedicated team working hard on this project every day. In our Discord server, we have a highly active #devlog channel where we (several times a day) post updates about what work has been done. We highly suggest anyone interested in the project to hop on the server and communicate with us through Discord as well.
Please do not see the delays as a bad thing. Delays happen because we are either not happy with the quality, or the fact that we ran into severe issues, critical bugs or game mechanic exploits. We are working hard in getting these fixed as soon as possible, but there is no point in going live with issues like this, hence why we are delaying things. Patience is key, rushing everything and hacking things together will not help anyone. Please understand that we are merely doing this to live up to our quality standards.
Thank you
We do not like the delays either; in fact, we hate delaying it, but we want to live up to the expectations of people and assure a certain level of quality that each and everyone of you deserves. Dyescape is becoming the worlds largest MC MMORPG ever created from the looks of it (in terms of map size, amount of planned content and plugin complexity), and we've only been in development for a good year. Compared to other, similar servers, that is blazingly fast and I am proud to have a dedicated team working hard on this project every day. In our Discord server, we have a highly active #devlog channel where we (several times a day) post updates about what work has been done. We highly suggest anyone interested in the project to hop on the server and communicate with us through Discord as well.
Please do not see the delays as a bad thing. Delays happen because we are either not happy with the quality, or the fact that we ran into severe issues, critical bugs or game mechanic exploits. We are working hard in getting these fixed as soon as possible, but there is no point in going live with issues like this, hence why we are delaying things. Patience is key, rushing everything and hacking things together will not help anyone. Please understand that we are merely doing this to live up to our quality standards.
Thank you