Took this with a gain of salt.
I will happy if you like some idea, if not that ok.
So sage is a premium class from base mage class that target pure damage, no buff.
So sage usually is the one who can use all elements.
Why make sage? Since we can use 5 skills slot? so sage will be the best mage class that help you custom your playstyle. (we have 13 skills total of each class right?)
1. Fire - 100-200% base damage - 35 cost - 8s cd - burn for 3s - single
2. Stone - 100-200% base damage - 35 cost - 8s cd - blind for 3s - single
3. Ice - 100-200% base damage - 35 cost - 8s cd - slow for 3s - single
4. Wind - 100-200% base damage - 35 cost - 8s cd - knockback 5 blocks - single
5. Thunder - blink - 50 cost - 18s cd - deal 80% base damage aoe at origin place before blink. (Or stune)
6. Flame - 125% base damage - 50 cost - 12s cd - burn for 3s - AOE
7. Earth - 125% base damage - 50 cost - 12s cd - blind for 3s - AOE
8. Mist - 125% base damage - 50 cost - 12s cd - slow for 3s - AOE
9. Whirlwind - 125% base damage - 35 cost - 8s cd - knockback 5 blocks - single
10. Sound - blink - 60 cost - 18s cd - make foes around our origin place before blink took more damage in 3-10s?
11. Sun - 150-300% base damage (need charge?) - 35 cost - 14s cd - burn - Single
12. Moon - 150-300% base damage (need charge?) - 35 cost - 14s cd - wither - Single
13. Space - 150-300% base damage (need charge?) - 35 cost - 14s cd - slow for 3s - Single
I will happy if you like some idea, if not that ok.
So sage is a premium class from base mage class that target pure damage, no buff.
So sage usually is the one who can use all elements.
Why make sage? Since we can use 5 skills slot? so sage will be the best mage class that help you custom your playstyle. (we have 13 skills total of each class right?)
1. Fire - 100-200% base damage - 35 cost - 8s cd - burn for 3s - single
2. Stone - 100-200% base damage - 35 cost - 8s cd - blind for 3s - single
3. Ice - 100-200% base damage - 35 cost - 8s cd - slow for 3s - single
4. Wind - 100-200% base damage - 35 cost - 8s cd - knockback 5 blocks - single
5. Thunder - blink - 50 cost - 18s cd - deal 80% base damage aoe at origin place before blink. (Or stune)
6. Flame - 125% base damage - 50 cost - 12s cd - burn for 3s - AOE
7. Earth - 125% base damage - 50 cost - 12s cd - blind for 3s - AOE
8. Mist - 125% base damage - 50 cost - 12s cd - slow for 3s - AOE
9. Whirlwind - 125% base damage - 35 cost - 8s cd - knockback 5 blocks - single
10. Sound - blink - 60 cost - 18s cd - make foes around our origin place before blink took more damage in 3-10s?
11. Sun - 150-300% base damage (need charge?) - 35 cost - 14s cd - burn - Single
12. Moon - 150-300% base damage (need charge?) - 35 cost - 14s cd - wither - Single
13. Space - 150-300% base damage (need charge?) - 35 cost - 14s cd - slow for 3s - Single