With the release of the Class skills to the community, It seems that a certain capability of most Support class roles is missing for Priests. That is the AOE heal capability.
Skill: God Rays
Cooldown: 300 Seconds
Mechanic: A shimmering area appears on the ground that heals all entities for %30 Base Damage every 2 seconds for 12 seconds. During this period, the Priest is Unable to move from Casting location, however is effected by the effect as well.
The reason for a lower base damage percentage is due to the longer time period that the skill is active. This effect gives the party a "retreat" or "stand-off" location that players can return to or defend.
The priest is unable to move during this time period since they need to summon the Gods rays of healing to their location. They are also effected by this skill since they are unable to move, making them liable to attack, however party members are able to move in and out of the location freely.
There is a high cooldown since this skill is not a "primary" skill, theoretically, this should be used mid-fight after re-applying effects to team members.
Skill: God Rays
Cooldown: 300 Seconds
Mechanic: A shimmering area appears on the ground that heals all entities for %30 Base Damage every 2 seconds for 12 seconds. During this period, the Priest is Unable to move from Casting location, however is effected by the effect as well.
The reason for a lower base damage percentage is due to the longer time period that the skill is active. This effect gives the party a "retreat" or "stand-off" location that players can return to or defend.
The priest is unable to move during this time period since they need to summon the Gods rays of healing to their location. They are also effected by this skill since they are unable to move, making them liable to attack, however party members are able to move in and out of the location freely.
There is a high cooldown since this skill is not a "primary" skill, theoretically, this should be used mid-fight after re-applying effects to team members.