Good day everyone.
Recently, in the on-going giveaway thread, I've explained how I enjoy a specific feature in an MMO. It got the attention of some of the team members and @KabbyDankGod advised me to make a proper thread suggesting the feature.
I'm glad it got the attention it did, but I'm now hoping to hear the thoughts of the rest of the community.
What's the Alpha Spawn?
We all played an MMO before, we all know how people start marking farming spots and mapping out where the Goblins and Skeletons spawn, etc... And we know how it can get boring after the first 5 minutes of grinding.
The alpha spawn feature is meant to add the sense of danger and a bit of excitement to the peaceful wilds with the hopping rabbits and mooing cows.
It's meant to target the low level zones in-game but it can be used for all the zones to add a higher level of threat at all stages.
Example of how it works:
Inside of a zone that has skeletons between level 8 and 10, the alpha spawn will add a chance to that zone to include (Or spawn while farming) an evolved version of the zone's default mobs that will be stronger and 3-5 levels higher than the usual level range in that zone, a level 14 Elder Lich for an example.
This will add the danger element to farming mobs, because there will be a chance that you will be fighting for your life in the next 10 seconds instead of fighting for XP.
This feature can be modified and designed to be better, of course.
Adding multiple Alpha spawns to a single zone instead of one, to make it even more unpredictable and harder for the players to prepare for it. Tho I would suggest doing that for the mid-to-endgame zones, to make those harder and not add a lot of pressure on new players.
OP's notes:
I would love to hear your thoughts on the idea and what can be improved to make dyescape wilds even more dangerous
Recently, in the on-going giveaway thread, I've explained how I enjoy a specific feature in an MMO. It got the attention of some of the team members and @KabbyDankGod advised me to make a proper thread suggesting the feature.
I'm glad it got the attention it did, but I'm now hoping to hear the thoughts of the rest of the community.
What's the Alpha Spawn?
We all played an MMO before, we all know how people start marking farming spots and mapping out where the Goblins and Skeletons spawn, etc... And we know how it can get boring after the first 5 minutes of grinding.
The alpha spawn feature is meant to add the sense of danger and a bit of excitement to the peaceful wilds with the hopping rabbits and mooing cows.
Tomorrow; sunny, with level 5 cows, with a small chance of... death.
It's meant to target the low level zones in-game but it can be used for all the zones to add a higher level of threat at all stages.
Example of how it works:
Inside of a zone that has skeletons between level 8 and 10, the alpha spawn will add a chance to that zone to include (Or spawn while farming) an evolved version of the zone's default mobs that will be stronger and 3-5 levels higher than the usual level range in that zone, a level 14 Elder Lich for an example.
This will add the danger element to farming mobs, because there will be a chance that you will be fighting for your life in the next 10 seconds instead of fighting for XP.
This feature can be modified and designed to be better, of course.
Adding multiple Alpha spawns to a single zone instead of one, to make it even more unpredictable and harder for the players to prepare for it. Tho I would suggest doing that for the mid-to-endgame zones, to make those harder and not add a lot of pressure on new players.
OP's notes:
I would love to hear your thoughts on the idea and what can be improved to make dyescape wilds even more dangerous