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  1. Rednaxman

    hello

    hands off Euvrounin, the children are mine. gotta get a crunchy snack in there every now and then for a healthy diet.
  2. Rednaxman

    Achievement based skills

    Oh! Sorry for the redundant suggestion, I was under the impression that this it would be a skill tree to begin with? At least that makes sense to me
  3. Rednaxman

    Achievement based skills

    It's more meant to be access to skills, not actual permanently taking up the slots haha
  4. Rednaxman

    Achievement based skills

    Now, this was an idea that came to me a few days of beforehand, but I never got around to putting it into text; Achievement based skills and spells. Now, this might sound weird, but think about it! It works exactly how both wizard's and mages are presented in fantasy, through study and world...
  5. Rednaxman

    Suggestion Shop-keepers, and the economics of NPC sales.

    Of course, I was suggesting that it be based on cumulative interest, where the price would increase say.... 5% each time. That doesn't effect someone buying one or two, but two hundred ? Different story entirely
  6. Rednaxman

    Suggestion Shop-keepers, and the economics of NPC sales.

    Whilst I do believe this could be a good method, this runs the risk of exploits becoming more commonplace throughout the world, where a person can eventually drain an npc of all their money with no real consequence. A more elegant method of doing this would to be increasing the price of an item...
  7. Rednaxman

    Suggestion Shop-keepers, and the economics of NPC sales.

    Now, this is going to be a difficult thing to balance, and that will always be a fact. the economy will always be difficult to get right because there are just so ways a person can mess it up. everythings too cheep? great, now nothing is worth anything. make everything too expensive? great, now...
  8. Rednaxman

    Suggestion Wizard archetypes.

    ah! sorry, didnt know heh ^^;
  9. Rednaxman

    Suggestion Wizard archetypes.

    to be perfectly honest, i was suggesting breaking the magic using classes down into these catagories. it was a hell of a mess to try and communicate, so sorry if it didnt make too much sense heh
  10. Rednaxman

    Suggestion Wizard archetypes.

    upon reconsideration, i think i should have called this thread Magic Archetypes, rather than Wizard archetypes. sorry everyone! i just confused things hehe
  11. Rednaxman

    Suggestion Wizard archetypes.

    well, heres a suggestion which im sure has been heavily suggested and is to be implemented; Wizard schools of magic and the ways magic is called upon. if your not clear on the types of magic user, il clear it up from a general mythology standpoint: Witches are not female wizards, but magic...
  12. Rednaxman

    Accepted Weather Seasons

    i am on the discord, so thank you for inviting me anyways :) i just find this sort of thing very interesting and wanted to offer my view on it.
  13. Rednaxman

    Suggestion Out Of Combat Skills?

    Whilst this will be a small, possibly terrible idea, I believe legendary weapons shouldn't be necessarily difficult to craft, but instead require ***insainly*** specific circumstances to be created, and the information on ***how*** to make them be the hard to obtain part. The economy should not...
  14. Rednaxman

    Accepted Weather Seasons

    Whilst designing seasons and long term aspects, it is always important to take into account the basic aspects of the game for players to benefit from. What doesn't matter is the large stuff, but the little aspects that make it memorable. For example, because magic is an implemented system, why...
  15. Rednaxman

    Suggestion Out Of Combat Skills?

    whilst i agree heavily with MrDienns, i would personally offer each player towards the start of their adventure the opertunity to "study" under some NPC craftsman in a different area of the world, increasing the % of experience gained when practicing a specific skill, and lowering the quantity...
  16. Rednaxman

    Suggestion Out Of Combat Skills?

    First off, thanks for the input there my man, it's good to have a solid view from the staff. Secondly it is my firm belief that a system where professionals are able to enter the field is essential to have a truly emersive experience. Most people will be drawn to the classic combat or support...
  17. Rednaxman

    Suggestion Out Of Combat Skills?

    True, but I was also talking about uockinbg certain materials to use as you go, where (for example) a mystic wolf drops mystic wolf pelt, and if you aren't a high enough level then there is large chance of it just being destroyed upon trying to refine it. That way, people could sell their...
  18. Rednaxman

    Suggestion Out Of Combat Skills?

    Personally, i was thinking a mixture of both where each of your actions would increase the skill. you would have access to each recipe, but depending on your skills level the higher the % chance that you would create a high quallity item. I invission it with material Tiers between 1-10, with 1...
  19. Rednaxman

    Suggestion Out Of Combat Skills?

    Petition: Implement more basic living skills to the scape, to help push the economy in the correct direction once it has players. Whilst it's all so well and good being the strongest fighter, who can make you the high quality potions that you need? Who trained to produce the highest quallity...
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