Hi Sean
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a few favorite songs from my favorite genres
Classic rock:
J-Rock:
J-Pop: https://open.spotify.com/album/5B6QkFE1Nn9C580ZD5KREM?highlight=spotify:track:26h3quLOSrdc1AvJGPjqUr (original's not on YouTube, rip)
While Kabby is true in that many of the Part 3 Stands are indeed inferior to more newer Stands, let us keep an important trait in mind: Hierophant Green is, as his name suggests, green. Green is indisputably one of the best colors in existence; who doesn't like the color green? It is a color...
Hi Damián! Welcome to the forums and Discord. Don't hesitate to ask if you ever need help understanding anything. Hope to see you in-game in the future :)
A lot of MMOs have cosmetic titles that can be earned by completing quests or other notable feats. An additional tag in chat (and perhaps above the player) for something like that would be quite feasible. Earning them would almost certainly be automated though, not given manually, and at least a...
I'm fairly fond of this idea, but the names of donator ranks follow this theme. Duke and Baron are both donator ranks, so they wouldn't be a good choice here (even though they sound fitting). Other things to ask would be are there requirements for becoming the Lord of particular provinces? What...
I like the idea of a sort of mushroom-infested forest. Say the fungus population in a certain forest is a bit too dense, and the spores they release are hazardous. Mooshrooms would fit in well as infected cows.
Discord should be included in the contact details tab of the account settings. I'd be surprised if many people use anything besides Facebook, Twitter, and maybe Skype. I'm sure most users wouldn't want to list their Facebook for contact, either.
Your PvP arena idea reminds me of fighter mobile game-like online ranking duels. That and the world battles/battlegrounds sound quite interesting. I think certain PvP zones geared towards completing optional quest(-lines) would also work well to give the player a bit of a helping hand in terms...
I'd be against this simply considering how many players would want to run guilds. It might take a few minutes to a few seconds to handle a single "application," but several tens of them could take hours - and is what I imagine would be the case if any player could make and run a guild.
Some...
Well, I wasn't proposing a solution so much as saying there's an existing function that would at least be slightly better off using. If there's at least some indicator of a hidden player being where they are doing what they are, and/or some limitations on when blocked players might be fully...
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