Alpha Patch Note v0.1.4
Development Updates
Fixed an issue where hit effects from weapons, such as bleed or poison, would also be activated by dealing damage with a different item from your other slots, such as food.
Fixed an issue where combat NPCs would spawn as baby zombies in the...
A way to reset in case of quests to fix soft locks is absolutely a feature we're looking into; either the player could do this themselves, or they submit a simple request to support. Unfortunately, the current system is not designed for this. Resetting the quest is easy, undoing all actions done...
Closing this as v0.1.3 introduces fixes (and fallback workarounds) for this bug in several areas. If you still run into this issue, please open a new bug report with the full output of the /phasedebug command.
Marking this as solved. v0.1.3 comes with several improvements around this area. It remains difficult for us to reproduce this. If this is still an issue and it happens again; you can /logout and log back in, that should fix it. It you still see it happen, please open a new report.
Hey there. Could you please try to reproduce this issue on v0.1.2? We fixed a phasing but with entity tracking, which may or may not be related, we're not entirely sure.
Based on this description, it sounds like the issue may have occurred because of server lag. Could you please check on a new character if you run into this issue, now that v0.1.2 is out?
As part of the v0.1.2 update, a temporarily /phasedebug command has been created. It's been added because we cannot reproduce the issue on our testing servers reliably, as we only saw it happen once. If this issue occurs again, please use the /phasedebug command, screenshot all contents, and...
Alpha Patch Note v0.1.2
Development Updates
Implemented a /stuck (alias /unstuck) command, which teleports you to your respawn location after standing still for a few minutes.
Fixed an issue where donor ranks Baron, Viscount and Duke couldn't create more than 3 characters.
Fixed an issue...
Performance issues should be fully tackled in v0.1.2. I'm also closing this because we are quite confident that the kick was caused by the server heavily lagging, and it's thus not a bug on its own.
Rejecting this. Access to enderchests, normal chests, furnaces etc should be blocked. Not all of these containers are blocked at the time when this bug report is created, but they will eventually be. Considering the bug is also on the client, it's nothing of concern. Some client sided bugs also...
If you /logout and log back in, it'll work. We're still looking into what's causing this. Any information of what you did before this would be helpful.
Hey there! Do you remember if the server was having very poor performance as you were going into the cinematic? We're currently assuming the issue occurs when players are in a cinematic during heavily decreased performance, which we've seen happen pretty frequently in the early stages of launch...
We use unicode characters to create custom icons. I'm not entirely sure what that setting does, but it seems to break stuff. Not going to look into this for the time being.
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