Right now, we're programming most of the time. Our builder is working hard whenever he has the time to do so, and in the meantime, we take things easy and make sure we properly develop the server that we're gonna be working on for a long time. Things are, as I always say, going acording to plan. It's alot of work, I think I may have even underestimated the amount of work that goes into this. I thought we'd be done by Fall 2016, but we're not gonna be. So this is an official announcement; Dyescape will not be fully finished in Fall 2016. We are still aiming to get some sort of sneak preview/beta up this year. I'll also explain why we're still keeping it a secret of what we're doing at the moment in the next paragraph.
WHY KEEP IT A SECRET?
You've probably heard of No Man's Sky, if not, you've been living under a rock or you don't care that much about upcoming games. Anyhow, the thing is, I talked to a few people that I know personally and who I trust, and I can therefore tell them what we're doing. Every single person I talk to about upcoming Dyescape, becomes hyped. Remember that hype train for stuff like No Man's Sky, Star Wars Battlefront III, Planet Coaster and so on? That's what we're expecting, or, at least I am. Every single person I talked to about Dyescape, thinks what we're doing is an amazing idea and agrees that it hasn't been done properly before. Even people who don't play Minecraft like what we're doing, that pretty much indicates that the idea that we have is the real deal, and we must be extremely carefull with sharing it to other people, because if our idea falls into a server with alot more builders, coders and a management team, they'd steal our idea and have it running in no time compared to us. Then again, it's not like the new Dyescape can be summed up in 1 sentence properly, but still, we want to be carefull. Better be the competition than to fight it.
There's one thing I can assure you however, and I'm pretty sure I talk about my entire crew here too; We're happy now. We're making a huge project and every single person in my crew sticks with me. Normally people wouldn't have such patience, but my crew seems to have that. Even though there's only 2 people really working on Dyescape at the moment (me and a builder), they still stick around and come up with idea's from time to time. When the beta or anything like that comes, we're expanding our team, because right now I have every single position you can think of. I am product owner, customer, project lead, developer, head of security, leader of admins, database administrator, hosting provider and so on. I'm not saying I don't like it though.
We're sorry for the delay, but trust us, it's worth it. Just trust us.