In summary, this thread is a collection of side-quest ideas that pop into my head every so often. I try to make them as non-generic as possible, so hopefully some of them may be considered :D.
1. A poor village was swindled out of a large portion of its savings by a group of soldiers who came...
So I've had this idea for a while now...it bugs me that in certain games, there is no difference between the damage dealt by a beeping huge hammer and a dagger (Not usually in magnitude, but in effect. But magnitude as well in some cases). Therefore, I propose a classification of different...
I know I posted a suggestion only yesterday, but this is less of a mechanics suggestion than a potential resource for the content makers. Here, I have made a list of potential materials that could exist in Eturia and given them suitable stats and lore, at least to my feeling. You guys are free...
Deviating from my normally combat-related suggestions to an economy-related one
Let's jump straight into it. This suggestion partly ties in with the guild territories suggestion from earlier. What if each region, like an area had its ore deposit? It wouldn't be a physical thing; it's not like...
A suggestion from the depths of the Silent Graves
A potential new class branch for the mage that is only unlocked late-game.
After the player defeats the Gravekeeper boss in the Silent Graves, and they are any branch of the Mage class, things go on as normal for a while. Maybe one ingame season...
Because Jay promised to give $2 to the first person to do this, and I had not much else to do.
The man stumbled through the twisting landscape. His breath was ragged from exhaustion, but that was but an insignificant hurdle when putting it before his grand goal.
His prize for these weeks and...
Yet another suggestion from the idle suggestor because he has nothing better to do.
Generally, parrying refers to when two swords stop each other mid-strike, thereby blocking either swing from hitting the opponent. Personally, I feel the basic Minecraft combat mechanics are rather dull -...
I previously spoke about this in my Miscellaneous Suggestions thread, but the number of replies and re-replies was staggering and mostly about runesmithing, so that's now moved to this thread.
TLDR:
Runesmithing - A new concept of item improvement. Runesmithing would be a separate skill for...
More suggestions because I have nothing better to do.
Shield Types: Paladin
Annular (Round) Shields -> Shields with relatively high mobility and agility, but provide much less defense than the other shields.
Plane Shield -> Shield with average stats. No particular bonus or debuffs...
Just another layer of depth to the world of Dyescape.
I felt that the concept of players specializing in certain elements would be helpful for abilities as well as RP and lore. What I mean by this is that players could be 'attuned' to one of four elements - Fire, Water, Earth, and Air. If a...
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