Author: MrDienns

Viewing only articles authored by MrDienns.

Owner & Lead Developer of Dyescape
About me:
I'm the owner and lead developer of Dyescape. I'm a 19 year old software engineer, knowing various programming languages such as C#, PHP, Java, JavaScript, jQuery and the basic website languages such as HTML and CSS. I'm extremely interested in cyber crime and cyber security. When I got the spare time, I try to learn some stuff about cyber security so I can hopefully one day become a certified ethical hacker.

All plugins on Dyescape are coded by me, and I'm also responsible for setting up and maintaning all of the servers. I have big plans when it comes to Dyescape's software and servers.

About Dyescape:
I've been playing Minecraft since the 1.0.0 release. Since roughly version 1.2.5 I got into server management and running one. I've been in the business ever since and I love doing it. Some time ago, I created a small survival network called Dyescape. It didn't work out great as player count never really got high or stable at all. The staff team and I decided we shut everything down and made something truely unique of Dyescape, which is what we all know currently.
Dear community,

It's been a while since we had a positive announcement (other than the glorious mousepad giveaway), but today is a great day for us. No no no, hold your horses, Alpha is not here yet. I'm sorry to crush your hopes and dreams like this already. However, I'm very pleased to announce that we're getting some massive help on the development side. We are expanding the backend team (the nerd team) with not 1, not 2, but 3 new people! Please give a heart warming welcome to @MiniDigger, @MisterErwin and @Michael!

@MiniDigger will be helping me out create more Minecraft plugins. His first job will be something that you're all gonna love; guilds! It's not an easy plugin, but if he's joining the team it means that we can deliver this feature a lot sooner to you guys than originally expected. He already fixed 1 bug in less than 2 hours after I gave him first access, so I have good hopes there.

@MisterErwin will be helping us out with creating some more advanced software unrelated to Minecraft. His first job will massively help us straight away when we go live in Alpha. He's going to work on an application that allows us to massively keep statistics of everything that happens in our game. We can use it greatly for balancing purposes as it will give is a very clear eye on what exactly is happening, even if we have hundreds or thousands of players. It is also confirmed that he likes pine apple pizza.

@Michael is a system administrator who's going to help me build a new development environment as well as production environment to host our game on. As some of you can probably imagine, Dyescape is a fairly complex project, and our network is no exception, hence why having a dedicated person for this special job could massively help out.

Last but not least, @Astantos is currently taking a few steps back from being content manager and join as a regular content team member. Due to some personal reasons & the overall time he says he's able to invest in the project, we all came to the conclusion that it would be better for someone else to take over for the time being. @Aekalix will be using his iron fist to take the content team so the next level and structure the team in the most efficient way so we can deliver our project as soon as possible.

I'd also like to massively thank everyone who's here in the Discord. The community is still growing every day and we really appreciate the support we are getting lately, we are getting close!

Thanks to each and everyone of you for being with us!
People who are active in our Discord server have already heard the news a few days ago, but we have not posted it here on our website yet. As you might have seen: the alpha has not launched yet. This is simply because we are still behind on schedule in terms of content. Backend (plugins) is roughly on schedule while frontend (buildings & terrain) are even ahead of schedule. The pre alpha has been delayed several times now and it won't be the last one. We apologize for this, but it's reality, and we can't make it any better. We are trying our hardest to get the pre alpha open as soon as possible, but we cannot launch an incomplete game. Our apologies for this.

Note that applications for the content team are still open. Please send some of your work to [email protected] as we are always looking to expand the team with high quality people.

When is the new deadline for the alpha? For the sake of letting this project run smoothly; there isn't one for a while. The problem of Dyescape development at the moment is that some parts of the server (mainly content) are still extremely hard to schedule. This causes us to keep setting deadlines that we hope to reach, but realistically speaking simply can't. This is what causes the delays. Delays are not caused by issues during development, or development simply stopping for days. In fact, development is not slowing down and it's only speeding up more and more. We are working faster and more efficient every day, just scheduling is our problem at the moment.

No the alpha will not open any soon, but at least the good news is that development is not struck by it. It's just because of the fact that we have an extremely hard time scheduling some parts of the server. Hence from now on the alpha is delayed until further notice. We will not set any deadline anytime soon so the team can simply work on quality results without having to stress about unrealistic deadlines. We encourage everyone interested in the project to join our Discord server as we are very active on it. We post small development updates almost daily about what we have done, what we are focusing on and what we have achieved.

These delays also have some good news though. The alpha is delayed due to content, this however does not mean the other parts of the server are not on schedule. Due to the frontend (buildings & terrain) being ahead of schedule, we can actually release new parts of the map faster after we launch alpha. The backend (plugin) team now also has more time to start developing plugins that were originally out of scope for initial launch, such as dungeons & bossrooms.

These news messages don't show Dyescape's true bright side, nor do they show what we are capable of. Please do not judge our project based on the information you see on this website. Join our Discord server, interact with the community, see our development log channel and talk to the actual team behind it.
As some of you might have already seen in our Discord server, we ran into a few critical issues in terms of plugins and configuration last weekend, causing somewhat delay again on development. On top of this, we are not yet happy with the amount of content we have. We deeply apologize, but we will have to delay the pre-alpha launch by another 2 weeks, putting the new deadline at March 16th.

We do not like the delays either; in fact, we hate delaying it, but we want to live up to the expectations of people and assure a certain level of quality that each and everyone of you deserves. Dyescape is becoming the worlds largest MC MMORPG ever created from the looks of it (in terms of map size, amount of planned content and plugin complexity), and we've only been in development for a good year. Compared to other, similar servers, that is blazingly fast and I am proud to have a dedicated team working hard on this project every day. In our Discord server, we have a highly active #devlog channel where we (several times a day) post updates about what work has been done. We highly suggest anyone interested in the project to hop on the server and communicate with us through Discord as well.

Please do not see the delays as a bad thing. Delays happen because we are either not happy with the quality, or the fact that we ran into severe issues, critical bugs or game mechanic exploits. We are working hard in getting these fixed as soon as possible, but there is no point in going live with issues like this, hence why we are delaying things. Patience is key, rushing everything and hacking things together will not help anyone. Please understand that we are merely doing this to live up to our quality standards.

Thank you
Hello everyone,

Due to some drawbacks we experienced last week, we got behind schedule slightly and we cannot get preperations done in the 16th of February. We apologize for this, but like we said in our previous delay, quality is everything for us. We will not release our server if it simply isn't ready yet. Rest assured, this delay isn't as extreme as the last one. The current delay is a delay of 2 weeks, and our new deadline is scheduled on March 2nd.

We are already working on expanding the team to speed up development. So far we have gotten several extra builders, a new content developer and another software developer. If you think you can be useful aspect to our team, don't hesitate to contact us.

We apologize again for the delay, but it is necesarry for us. We will try to release a new gameplay trailer around the 16th of February instead.

~ Dyescape team
Hello everyone,

Just a friendly reminder that we are opening our pre-alpha on the 16th of February, 2018. The exact time is yet to be announced. Also a reminder that the pre-alpha is closed access only to those who have signed up and have been approved. Please create your own pre-alpha access request here.

What is it for:
We would also like to mention what the pre-alpha is, what it is for and what to expect from it. Dyescape is an enormous project, and development has lasted almost 2 years for some of us. This pre-alpha is to prepare for further development and continuation of the project. In the pre-alpha we want to show off some of our early must-have features and we need to test those for bugs and stability. It is also a time where we would request feedback from the community so we can actively adapt to it early on.

This also means that you sign up for the alpha with the intention of helping us out improving the project. If we come to the conclusion that the exact opposite is happening, for example you're abusing bugs, cheating or simply abuse the system and create a bad experience for other players, we will remove your alpha access on the spot and chances of you being part of future early access test phases will be close to zero.

What to expect:
Dyescape is long from done with development, you should not expect to see a fully released server with months of content like other real MMORPG's. The pre-alpha which opens soon is a minimum viable product as we call it. Play area will be limited to roughly a 1500x1500 area (instead of the 9000x6000 developed alpha/beta area). You should expect some basic gameplay mechanics such as the skill system, basic custom items, custom monsters, semi-bosses (no real boss rooms yet), semi dungeons (like caves), a couple dozen simple quests and a big to-do list. The idea is that we release something new on a standard interval, such as 2 or 4 weeks. Every 2 or 4 weeks you would see some new items, quests, monsters, skills and a new play area.

What can I do to help:
Dyescape is the largest MMORPG server ever made by a relatively small team of developers. We could use any help offered to us. This can be either of the following things: Front-end (building / map making), content (quests, items, monsters, gameplay elements, etc) and back-end (software development). If you are interested in becoming part of the team, please contact the respective people below. Note that software development requires you to sign some legal documents & show proof of identification and be at least 18 years old.
If you are not interested (or simply cannot) help us by providing any services, you can always help out by just participating in the pre-alpha and give us your critical feedback. If you like or dislike a feature, let us know. If you find any bugs, report them. If you have any suggestions, share them with the community so they can be added.

~ Dyescape
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